The editors have gathered a distinguished group of international scholars working at the interstices of comics studies and game studies to explore two interrelated areas of inquiry: The first part of the book focuses on hybrid medialities and experimental aesthetics "between" comics and videogames; the second part zooms in on how comics and videogames function as transmedia expansions within an increasingly convergent and participatory media culture. The individual chapters address synergies and intersections between comics and videogames via a diverse set of case studies ranging from independent and experimental projects via popular franchises from the corporate worlds of DC and Marvel to the more playful forms of media mix prominent in Japan.
Offering an innovative intervention into a number of salient issues in current media culture, Comics and Videogames will be of interest to scholars and students of comics studies, game studies, popular culture studies, transmedia studies, and visual culture studies.
The editors have gathered a distinguished group of international scholars working at the interstices of comics studies and game studies to explore two interrelated areas of inquiry: The first part of the book focuses on hybrid medialities and experimental aesthetics "between" comics and videogames; the second part zooms in on how comics and videogames function as transmedia expansions within an increasingly convergent and participatory media culture. The individual chapters address synergies and intersections between comics and videogames via a diverse set of case studies ranging from independent and experimental projects via popular franchises from the corporate worlds of DC and Marvel to the more playful forms of media mix prominent in Japan.
Offering an innovative intervention into a number of salient issues in current media culture, Comics and Videogames will be of interest to scholars and students of comics studies, game studies, popular culture studies, transmedia studies, and visual culture studies.
![Comics and Videogames: From Hybrid Medialities to Transmedia Expansions](http://img.images-bn.com/static/redesign/srcs/images/grey-box.png?v11.10.4)
Comics and Videogames: From Hybrid Medialities to Transmedia Expansions
278![Comics and Videogames: From Hybrid Medialities to Transmedia Expansions](http://img.images-bn.com/static/redesign/srcs/images/grey-box.png?v11.10.4)
Comics and Videogames: From Hybrid Medialities to Transmedia Expansions
278Product Details
ISBN-13: | 9780367539016 |
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Publisher: | Taylor & Francis |
Publication date: | 08/01/2022 |
Series: | Routledge Advances in Game Studies |
Pages: | 278 |
Product dimensions: | 6.12(w) x 9.19(h) x (d) |