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Overview
The digital technologies of the 21st century are reshaping how we experience storytelling. More than ever before, storylines from the world's most popular narratives cross from the pages of books to the movie theatre, to our television screens and in comic books series. Plots intersect and intertwine, allowing audiences many different entry points to the narratives. In this sometimes bewildering array of stories across media, one thing binds them together: their large-scale fictional world.
Collaborative Worldbuilding for Writers and Gamers describes how writers can co-create vast worlds for use as common settings for their own stories. Using the worlds of Star Wars, Lord of the Rings, A Game of Thrones, and Dungeons & Dragons as models, this book guides readers through a step-by-step process of building sprawling fictional worlds complete with competing social forces that have complex histories and yet are always evolving. It also shows readers how to populate a catalog with hundreds of unique people, places, and things that grow organically from their world, which become a rich repository of story making potential.
The companion website collaborativeworldbuilding.com features links to online resources, past worldbuilding projects, and an innovative card system designed to work with this book.
Collaborative Worldbuilding for Writers and Gamers describes how writers can co-create vast worlds for use as common settings for their own stories. Using the worlds of Star Wars, Lord of the Rings, A Game of Thrones, and Dungeons & Dragons as models, this book guides readers through a step-by-step process of building sprawling fictional worlds complete with competing social forces that have complex histories and yet are always evolving. It also shows readers how to populate a catalog with hundreds of unique people, places, and things that grow organically from their world, which become a rich repository of story making potential.
The companion website collaborativeworldbuilding.com features links to online resources, past worldbuilding projects, and an innovative card system designed to work with this book.
Product Details
ISBN-13: | 9781350016675 |
---|---|
Publisher: | Bloomsbury Academic |
Publication date: | 10/18/2018 |
Pages: | 280 |
Product dimensions: | 6.14(w) x 9.21(h) x 0.62(d) |
About the Author
Trent Hergenrader is Assistant Professor in the Department of English at the Rochester Institute of Technology, USA. His fiction writing has appeared in such places as Fantasy & Science Fiction, The Mammoth Book of Dieselpunk, and Best Horror of the Year #1. He is co-editor of Creative Writing in the Digital Age (Bloomsbury, 2015) and Creative Writing Innovations (Bloomsbury, 2017).
Table of Contents
Part One – Collaborative Worldbuilding Concept and Terminology1. Introduction to Collaborative Worldbuilding
2. Worlds, Worldbuilding, and Collaborative Worldbuilding
3. Audience and Genres
4. Frameworks of Fictional Worlds
5. Structures and Substructures of Fictional Worlds
6. Catalogs of Fictional Worlds
Part Two - Collaborative Worldbuilding Projects
7. Collaborative Worldbuilding Resources
8. Before You Begin Your Project
9. Building the Foundation and Establishing the Framework
10.Developing Structures and Substructures
11. Writing the Metanarrative
12. Designing Catalog Templates
13. Storytelling and Gaming in Collaboratively Built Worlds
Coda: Building Worlds Together
Appendix A. Worldbuilding Structures Worksheet
Appendix B. Framework Worksheet
Appendix C. Scope and Schedule Worksheet
Notes
Glossary
Index
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