Cinematic Game Secrets for Creative Directors and Producers: Inspired Techniques From Industry Legends

Cinematic Game Secrets for Creative Directors and Producers: Inspired Techniques From Industry Legends

by Rich Newman
Cinematic Game Secrets for Creative Directors and Producers: Inspired Techniques From Industry Legends

Cinematic Game Secrets for Creative Directors and Producers: Inspired Techniques From Industry Legends

by Rich Newman

eBook

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Overview

Cinematography for Games covers the space between the game and film industries by pointing out the most relevant cinematic techniques in today's hottest games, and including interviews with the game industry's greatest luminaries (including Will Wright: Sims legend, Harvey Smith, legendary game Deus Ex, Warren Spector creator of one of the original game companies, Origin).

The convergence of games and film is a widely discussed and debated topic in the game industry. Many major publishers, along with some high-profile directors (John Woo, James Cameron, Steven Spielberg, Tony Scott) are exploring the middle ground between the industries. This book introduces game producers and directors to the tried and true techniques cinematographers have relied on for years.

Game developers learn how to create compelling video games by: developing quality stories and characters; visualizing scenes within the game through the eyes of a cinematographer; using tried and true film industry methods for casting, voice-over, direction, and production.

The book will also feature screen shots from some of today's hottest titles that illustrate key cinematic concepts, as well as advice from successful game industry professionals already using these techniques.


Product Details

ISBN-13: 9781136138539
Publisher: CRC Press
Publication date: 07/18/2013
Sold by: Barnes & Noble
Format: eBook
Pages: 248
File size: 39 MB
Note: This product may take a few minutes to download.

About the Author

Rich Newman

Table of Contents

Part 1 Game Industry Primer; Chapter 1 The Production Process; Chapter 2 Understanding Preproduction; Chapter 3 Production in the Game Industry; Chapter 4 Postproduction; Part 2 Incorporating Cinematic Skills; Chapter 5 Writer; Chapter 6 Storyboard and Concept Art; Chapter 7 Cinematography for Games; Chapter 8 Producer; Chapter 9 Casting; Chapter 10 Directing; Chapter 11 Sound Design; Part 3 Creating Your Own Cinematic Project; Chapter 12 Getting Started; Chapter 13 The Game Business; Chapter 14 Legal Issues;
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