Chess Fundamentals by Jose Raul Capablanca Illustrated Edition
Illustrated book.
PART I
CHAPTER I
First Principles: Endings, Middle-game and Openings
1. Some Simple Mates
2. Pawn Promotion
3. Pawn Endings
4. Some Winning Positions in the Middle-game
5. Relative Value of the Pieces
6. General Strategy of the Opening
7. Control of the Centre
8. Traps
CHAPTER II
Further Principles in End-game Play
9. A Cardinal Principle
10. A Classical Ending
11. Obtaining a Passed Pawn
12. How to find out which Pawn will be the first to Queen
13. The Opposition
14. The Relative Value of Knight and Bishop
15. How to Mate with Knight and Bishop
16. Queen against Rook
CHAPTER III
Planning a Win in Middle-game Play
17. Attacking without the aid of Knights
18. Attacking with Knights as a Prominent Force
19. Winning by Indirect Attack
CHAPTER IV
General Theory
20. The Initiative
21. Direct Attacks en masse
22. The Force of the Threatened Attack
23. Relinquishing the Initiative
24. Cutting off Pieces from the Scene of Action
25. A Player's Motives Criticised in a Specimen Game
CHAPTER V
End-game Strategy
26. The Sudden Attack from a Different Side
27. The Danger of a Safe Position
28. Endings with one Rook and Pawns
29. A Difficult Ending: Two Rooks and Pawns
30. Rook, Bishop and Pawns v. Rook, Knight and Pawns
(A Final Example of preserving Freedom whilst
imposing restraint.)
CHAPTER VI
Further Openings and Middle-games
31. Some Salient Points about Pawns
32. Some Possible Developments from a Ruy Lopez
(showing the weakness of a backward Q B P; the
power of a Pawn at K 5, etc.)
33. The Influence of a "Hole"
"1122422594"
Chess Fundamentals by Jose Raul Capablanca Illustrated Edition
Illustrated book.
PART I
CHAPTER I
First Principles: Endings, Middle-game and Openings
1. Some Simple Mates
2. Pawn Promotion
3. Pawn Endings
4. Some Winning Positions in the Middle-game
5. Relative Value of the Pieces
6. General Strategy of the Opening
7. Control of the Centre
8. Traps
CHAPTER II
Further Principles in End-game Play
9. A Cardinal Principle
10. A Classical Ending
11. Obtaining a Passed Pawn
12. How to find out which Pawn will be the first to Queen
13. The Opposition
14. The Relative Value of Knight and Bishop
15. How to Mate with Knight and Bishop
16. Queen against Rook
CHAPTER III
Planning a Win in Middle-game Play
17. Attacking without the aid of Knights
18. Attacking with Knights as a Prominent Force
19. Winning by Indirect Attack
CHAPTER IV
General Theory
20. The Initiative
21. Direct Attacks en masse
22. The Force of the Threatened Attack
23. Relinquishing the Initiative
24. Cutting off Pieces from the Scene of Action
25. A Player's Motives Criticised in a Specimen Game
CHAPTER V
End-game Strategy
26. The Sudden Attack from a Different Side
27. The Danger of a Safe Position
28. Endings with one Rook and Pawns
29. A Difficult Ending: Two Rooks and Pawns
30. Rook, Bishop and Pawns v. Rook, Knight and Pawns
(A Final Example of preserving Freedom whilst
imposing restraint.)
CHAPTER VI
Further Openings and Middle-games
31. Some Salient Points about Pawns
32. Some Possible Developments from a Ruy Lopez
(showing the weakness of a backward Q B P; the
power of a Pawn at K 5, etc.)
33. The Influence of a "Hole"
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Chess Fundamentals by Jose Raul Capablanca Illustrated Edition

Chess Fundamentals by Jose Raul Capablanca Illustrated Edition

by José Raúl Capablanca
Chess Fundamentals by Jose Raul Capablanca Illustrated Edition

Chess Fundamentals by Jose Raul Capablanca Illustrated Edition

by José Raúl Capablanca

eBook

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Overview

Illustrated book.
PART I
CHAPTER I
First Principles: Endings, Middle-game and Openings
1. Some Simple Mates
2. Pawn Promotion
3. Pawn Endings
4. Some Winning Positions in the Middle-game
5. Relative Value of the Pieces
6. General Strategy of the Opening
7. Control of the Centre
8. Traps
CHAPTER II
Further Principles in End-game Play
9. A Cardinal Principle
10. A Classical Ending
11. Obtaining a Passed Pawn
12. How to find out which Pawn will be the first to Queen
13. The Opposition
14. The Relative Value of Knight and Bishop
15. How to Mate with Knight and Bishop
16. Queen against Rook
CHAPTER III
Planning a Win in Middle-game Play
17. Attacking without the aid of Knights
18. Attacking with Knights as a Prominent Force
19. Winning by Indirect Attack
CHAPTER IV
General Theory
20. The Initiative
21. Direct Attacks en masse
22. The Force of the Threatened Attack
23. Relinquishing the Initiative
24. Cutting off Pieces from the Scene of Action
25. A Player's Motives Criticised in a Specimen Game
CHAPTER V
End-game Strategy
26. The Sudden Attack from a Different Side
27. The Danger of a Safe Position
28. Endings with one Rook and Pawns
29. A Difficult Ending: Two Rooks and Pawns
30. Rook, Bishop and Pawns v. Rook, Knight and Pawns
(A Final Example of preserving Freedom whilst
imposing restraint.)
CHAPTER VI
Further Openings and Middle-games
31. Some Salient Points about Pawns
32. Some Possible Developments from a Ruy Lopez
(showing the weakness of a backward Q B P; the
power of a Pawn at K 5, etc.)
33. The Influence of a "Hole"

Product Details

BN ID: 2940014074803
Publisher: Unforgotten Classics
Publication date: 07/28/2015
Sold by: Barnes & Noble
Format: eBook
File size: 10 MB
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