Characters & Quests (Dungeons & Dragons): A Young Adventurer's Workbook for Creating a Hero and Telling Their Tale

Characters & Quests (Dungeons & Dragons): A Young Adventurer's Workbook for Creating a Hero and Telling Their Tale

Characters & Quests (Dungeons & Dragons): A Young Adventurer's Workbook for Creating a Hero and Telling Their Tale

Characters & Quests (Dungeons & Dragons): A Young Adventurer's Workbook for Creating a Hero and Telling Their Tale

Hardcover

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Overview

From the world’s most beloved tabletop role-playing game, Dungeons & Dragons, comes an interactive workbook for imagining, creating, and capturing on paper your own epic characters and adventurers.

For young players just discovering the magical world of Dungeons & Dragons, designing their own characters can be exciting yet intimidating. Characters & Quests is a space for capturing thoughts, brainstorms, and sketches all in one place! Inside you'll find:

• Easy-to-choose character-building guides with characteristics to check off, such as race, class, background, and personality
• Space to describe your adventuring party’s characters and how they interact with others
• Guided pages for sketching characters and maps
• Questions and tips on how to prepare for different adventures and battles
• Prompts for writing about epic D&D sessions with friends

From developing a character’s attributes to strategizing battle tactics with your party to keeping notes from your campaign interactions, this is the ultimate workbook for budding worldbuilders.

Product Details

ISBN-13: 9780593577707
Publisher: Clarkson Potter/Ten Speed
Publication date: 09/26/2023
Series: Dungeons & Dragons Young Adventurer's Guides
Pages: 128
Sales rank: 130,257
Product dimensions: 6.70(w) x 8.90(h) x 0.60(d)
Age Range: 8 - 12 Years

About the Author

Dungeons & Dragons launched the great tradition of roleplaying games in 1974 with an unprecedented mix of adventure and strategy, dice-rolling, and storytelling. Wizards of the Coast continues to honor that tradition, bringing to market a diverse range of D&D game and entertainment experiences and influencing numerous writers, directors, and game designers by tapping into an innate human need to gather with friends and tell an exciting story together.

Sarra Scherb is a writer and curator in Seattle. They have run Dungeons & Dragons for families, elders, and celebrities in settings ranging from conventions to corporate training sessions. She currently warlocks for Wizards of the Coast.

Read an Excerpt

This Story is Yours

An Introduction to Your Adventure



Welcome, adventurer, to the first steps of your journey. Contained within these pages are activities that will help you imagine the adventures of a legendary character in the world of Dungeons & Dragons. Will you be a heroic paladin in shining armor who helps innocents or a rogue who charms their way out of danger? What monsters will you encounter, and what happens next? It’s all up to you.

You’ll chart the course of your adventure by completing the activities in these chapters in order. First, you will imagine a unique character to represent you. Then, you’ll expand and embellish your world, adding allies, villains, and dungeons. When the workbook is complete, it will contain your character’s legend!

If you are playing a Dungeons & Dragons game with family or friends, you might fill out this workbook about your game character. Otherwise, you can use these activities to imagine an adventure all on your own. While it might be helpful to have the other Young Adventurer’s Guide books in the series to consult, all you really need is your imagination.

Prepare your spells and sharpen your creativity: your adventure is about to begin!

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