Challenge-Based Learning in the School Library Makerspace

Challenge-Based Learning in the School Library Makerspace

Challenge-Based Learning in the School Library Makerspace

Challenge-Based Learning in the School Library Makerspace

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Overview

An invaluable how-to text that details the workshop model, addresses the design challenges, and explains the best avenues for curriculum-based learning in the school library makerspace.

A successful school makerspace needs an enthusiastic maker community, school-wide participation, and staff support. How do you build this type of learning at your school? The innovative team behind Challenge-Based Learning in the School Library Makerspace addresses common questions and concerns and describes step-by-step how to introduce challenge-based learning into the school library makerspace.

Intended for librarians and school staff who have already started thinking in terms of makerspaces but need further help sustaining programming and want to know more about Makerspace 2.0, this helpful guide details the workshop model, various real-world design challenges, and the process for implementing curriculum-based learning in the school library makerspace. Readers will be empowered to go beyond the initial implementation of a makerspace and to draw from an arsenal of proven methodologies for designing challenges for student learning. Additionally, the book enables the addition of curriculum connections to library programming, shows how to connect your students to local experts and the global maker community, and eases you into more productive collaboration with other librarians.


Product Details

ISBN-13: 9781440851506
Publisher: Bloomsbury Academic
Publication date: 07/19/2017
Pages: 144
Sales rank: 1,158,616
Product dimensions: 7.00(w) x 9.90(h) x 0.45(d)

About the Author

Colleen Graves is teacher librarian at Ryan High School in Denton, TX.

Aaron Graves is a school librarian with 18 years of experience in education.

Diana L. Rendina, MLIS, is media specialist at Stewart Middle Magnet School in Tampa, FL.

Table of Contents

Preface v

1 Participatory Learning in a Makerspace 1

What Is a Makerspace? 1

Creating a Maker Community in Your School 4

2 Expanding Learning to the Local and Global Maker Community 15

Connecting Local and School Community through Maker Fests 15

Connecting Makers through Digital Media 18

Connecting Your Students with Those Outside of the Library 20

3 Crafting Interactive Spaces 29

Learning Space Design Theory 30

Transforming Your Space 39

4 Workshop Model 47

Balancing Guided Instruction and Tinkering 47

Introducing New Skills and Safety Standards 55

Mentor Experts 58

5 Introduction to Design Thinking, Design Challenges, and Crowdsourced Research Methods 61

Design Thinking and the Design Process 61

Design Challenges 64

Methods for Developing Design Challenges 68

Crowdsourced Research 73

6 Design Challenges with Curriculum Ties for Elementary 81

About the Educators 81

Design Challenges and Tinkering at the Elementary Level 82

Scheduling 89

7 Design Challenges with Curriculum Ties for Secondary 93

Crafting Design Challenges in Secondary 93

Curriculum Connections in Secondary 97

6-8 Curriculum Examples 102

9-12 Curriculum Examples 107

8 Crowdsourcing Research and Maker Journals 109

Using Crowdsourced Research and Maker Journals 109

Other Case Studies 112

Glossary 127

Index 133

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