Careers in Interactive Media
Interactivity has become a key part of what we do for fun and entertainment. We use our phones to walk around the neighborhood and "catch" virtual creatures. We call up our favorite movies and shows from an online menu. "VR" headsets are creating whole virtual reality worlds for us to immerse ourselves in. Interactive media is an ever-growing and expanding field, with job growth outpacing the average. With accessible and practical tips, this volume explores how makerspaces and hackerspaces provide students with hands-on experience in coding and designing for interactive media to be prepared for these dream jobs of the future.
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Careers in Interactive Media
Interactivity has become a key part of what we do for fun and entertainment. We use our phones to walk around the neighborhood and "catch" virtual creatures. We call up our favorite movies and shows from an online menu. "VR" headsets are creating whole virtual reality worlds for us to immerse ourselves in. Interactive media is an ever-growing and expanding field, with job growth outpacing the average. With accessible and practical tips, this volume explores how makerspaces and hackerspaces provide students with hands-on experience in coding and designing for interactive media to be prepared for these dream jobs of the future.
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Careers in Interactive Media

Careers in Interactive Media

by Janet Harvey
Careers in Interactive Media

Careers in Interactive Media

by Janet Harvey

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Overview

Interactivity has become a key part of what we do for fun and entertainment. We use our phones to walk around the neighborhood and "catch" virtual creatures. We call up our favorite movies and shows from an online menu. "VR" headsets are creating whole virtual reality worlds for us to immerse ourselves in. Interactive media is an ever-growing and expanding field, with job growth outpacing the average. With accessible and practical tips, this volume explores how makerspaces and hackerspaces provide students with hands-on experience in coding and designing for interactive media to be prepared for these dream jobs of the future.

Product Details

ISBN-13: 9781508188032
Publisher: Rosen Publishing Group, Incorporated, The
Publication date: 07/30/2019
Series: Makerspace Careers Series
Pages: 80
Sales rank: 1,035,650
Product dimensions: 6.50(w) x 9.12(h) x 0.20(d)
Age Range: 12 - 17 Years

Table of Contents

Introduction 4

Chapter 1 A Brief History of Hackerspaces 7

Chapter 2 Career Options: Design 14

Chapter 3 Career Options: Coding and Development 32

Chapter 4 Game Design 43

Chapter 5 Digital Media 55

Chapter 6 Next Gen Tech: The Future of Interactive Media 60

Glossary 67

For More Information 69

For Further Reading 73

Bibliography 74

Index 76

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