Building Interactive Worlds in 3D: Virtual Sets and Pre-visualization for Games, Film & the Web

Building Interactive Worlds in 3D: Virtual Sets and Pre-visualization for Games, Film & the Web

by Jean-Marc Gauthier
Building Interactive Worlds in 3D: Virtual Sets and Pre-visualization for Games, Film & the Web

Building Interactive Worlds in 3D: Virtual Sets and Pre-visualization for Games, Film & the Web

by Jean-Marc Gauthier

eBook

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Overview

In Building Interactive Worlds in 3D readers will find turnkey tutorials that detail all the steps required to build simulations and interactions, utilize virtual cameras, virtual actors (with self-determined behaviors), and real-time physics including gravity, collision, and topography. With the free software demos included, 3D artists and developers can learn to build a fully functioning prototype. The book is dynamic enough to give both those with a programming background as well as those who are just getting their feet wet challenging and engaging tutorials in virtual set design, using Virtools. Other software discussed is: Lightwave, and Maya. The book is constructed so that, depending on your project and design needs, you can read the text or interviews independently and/or use the book as reference for individual tutorials on a project-by-project basis. Each tutorial is followed by a short interview with a 3D graphics professional in order to provide insight and additional advice on particular interactive 3D techniques-from user, designer, artist, and producer perspectives.

Product Details

ISBN-13: 9781136143977
Publisher: CRC Press
Publication date: 05/02/2013
Sold by: Barnes & Noble
Format: eBook
Pages: 448
File size: 127 MB
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About the Author

Professor at New York University in the graduate studies department of Interactive Telecommunications; consultant; award-winning 3D artist.

Table of Contents

1 A Short History of Computer Simulations; 2 3D Basic Kit; 3 Adding Interactivity; 4 Animation Basics; 5 Interactive Lighting; 6 Virtual Cameras; 7 3D Sound; 8 User Interface and Input Devices; 9 Following a Terrain with a Remote Controlled Car; 10 Communication Environments; 11 Advanced Interactive 3D Characters; 12 Artificial Intelligence and Gameplay for Virtual Sets; 13 Multi-User and Database.
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