Blood Gift Part Two

In a land of impossible things, where the ability to touch and use the ancient force known as Strand brings gifts of power, ex-assassin Vehemence is walking an uncertain path. Both the Guild of Impossible Things, whose job it is to protect the strand, and the Faction, which works against the Guild it considers corrupt, are determined that Vehemence the Blood-Linker should work for them. Claimed by the Faction before he has a real chance to decide by himself, Vehemence finds himself living a life he didn't knowingly choose.
War stirs the land, Kingdom and Duchy erupting into violence towards each other and Dolour, Vehemence's master, has to reveal his true identity when the Guild insists he give up leadership of his hex-breaking group.
But the Guild too, suffers a blow, when their all-seeing Oracle leaves, and seeks out Vehemence and the remains of the group, determined to break the hex on the Swamps, and find out the truth of what happened there all those years ago. She wishes to continue the hex-breaking work and the group, along with members of the Faction, rally to her cause.
But Vehemence no longer knows where his allegiance should lie. Always wanting redemption for himself, now he finds himself wishing for freedom. Especially once he learns the true range of his abilities as a Blood Linker. It is obvious now that Dolour, and possibly others, have not told him the truth about what he can do.
As priorities and allegiances shift, the hex-breaking group loses members, and Vehemence, unsure what his path should be, must take his future into his own hands, and decide for himself where his powers will be best used.
This is the startling second book in the Blood Gift trilogy, set in a fantasy world where the impossible is never out of reach.

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Blood Gift Part Two

In a land of impossible things, where the ability to touch and use the ancient force known as Strand brings gifts of power, ex-assassin Vehemence is walking an uncertain path. Both the Guild of Impossible Things, whose job it is to protect the strand, and the Faction, which works against the Guild it considers corrupt, are determined that Vehemence the Blood-Linker should work for them. Claimed by the Faction before he has a real chance to decide by himself, Vehemence finds himself living a life he didn't knowingly choose.
War stirs the land, Kingdom and Duchy erupting into violence towards each other and Dolour, Vehemence's master, has to reveal his true identity when the Guild insists he give up leadership of his hex-breaking group.
But the Guild too, suffers a blow, when their all-seeing Oracle leaves, and seeks out Vehemence and the remains of the group, determined to break the hex on the Swamps, and find out the truth of what happened there all those years ago. She wishes to continue the hex-breaking work and the group, along with members of the Faction, rally to her cause.
But Vehemence no longer knows where his allegiance should lie. Always wanting redemption for himself, now he finds himself wishing for freedom. Especially once he learns the true range of his abilities as a Blood Linker. It is obvious now that Dolour, and possibly others, have not told him the truth about what he can do.
As priorities and allegiances shift, the hex-breaking group loses members, and Vehemence, unsure what his path should be, must take his future into his own hands, and decide for himself where his powers will be best used.
This is the startling second book in the Blood Gift trilogy, set in a fantasy world where the impossible is never out of reach.

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Blood Gift Part Two

Blood Gift Part Two

by Tegan Abbott
Blood Gift Part Two

Blood Gift Part Two

by Tegan Abbott

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Overview

In a land of impossible things, where the ability to touch and use the ancient force known as Strand brings gifts of power, ex-assassin Vehemence is walking an uncertain path. Both the Guild of Impossible Things, whose job it is to protect the strand, and the Faction, which works against the Guild it considers corrupt, are determined that Vehemence the Blood-Linker should work for them. Claimed by the Faction before he has a real chance to decide by himself, Vehemence finds himself living a life he didn't knowingly choose.
War stirs the land, Kingdom and Duchy erupting into violence towards each other and Dolour, Vehemence's master, has to reveal his true identity when the Guild insists he give up leadership of his hex-breaking group.
But the Guild too, suffers a blow, when their all-seeing Oracle leaves, and seeks out Vehemence and the remains of the group, determined to break the hex on the Swamps, and find out the truth of what happened there all those years ago. She wishes to continue the hex-breaking work and the group, along with members of the Faction, rally to her cause.
But Vehemence no longer knows where his allegiance should lie. Always wanting redemption for himself, now he finds himself wishing for freedom. Especially once he learns the true range of his abilities as a Blood Linker. It is obvious now that Dolour, and possibly others, have not told him the truth about what he can do.
As priorities and allegiances shift, the hex-breaking group loses members, and Vehemence, unsure what his path should be, must take his future into his own hands, and decide for himself where his powers will be best used.
This is the startling second book in the Blood Gift trilogy, set in a fantasy world where the impossible is never out of reach.


Product Details

BN ID: 2940046067743
Publisher: Tegan Abbott
Publication date: 07/19/2014
Sold by: Smashwords
Format: eBook
Sales rank: 883,163
File size: 356 KB
Age Range: 18 Years

About the Author

Tegan Abbott is a creative writer and novelist, who wrote her first book at 18. Her 2012 self-published fiction novel, "Blood Gift: Part One", was inspired by a White Wolf table-top role-play game, Exalted. "Blood Gift" is a fantasy novel series complete with redemption and failure. Readers follow the journey of an assassin who develops into a hero, all while fighting his own complicated internal battle.

"Blood Gift" was an intentional name for the series that she bled for and worked profoundly hard to create ... while creating herself in the process. Like writing, it did not come easily or for free, it was earned while she was working and or studying full time. After finishing her "Blood Gift" trilogy and then completing the first book in a new series, Tegan showed that despite obstacles such as her dyslexia, she could be a successful writer.

Not only is Tegan an avid writer influenced by other creatives, such as Robin Hobb and Brandon Sanderson, but she also finds inspiration for her creative works from the world around her. She enjoys studying and writing biology, psychology, and botany. The scientific questions that we are not yet able to answer serve as an encouragement for her fantasy writing and development of new ideas to incorporate into her novels.

Her books are available on her website.
www.TeganAbbott.com

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