Blender Foundations: The Essential Guide to Learning Blender 2.6

Blender Foundations: The Essential Guide to Learning Blender 2.6

by Roland Hess
Blender Foundations: The Essential Guide to Learning Blender 2.6

Blender Foundations: The Essential Guide to Learning Blender 2.6

by Roland Hess

Hardcover

$240.00 
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Overview

Blender Foundations is the definitive resource for getting started with 3D art in Blender, one of the most popular 3D/Animation tools on the market . With the expert insight and experience of Roland Hess, noted Blender expert and author, animators and artists will learn the basics starting with the revised 2.6 interface, modeling tools, sculpting, lighting and materials through rendering, compositing and video editing. Some of the new features covered include the completely re-thought interface, the character animation and keying system, and the smoke simulator. More than just a tutorial guide, "Blender Foundations" covers the philosophy behind this ingenious software that so many 3D artists are turning to today. Start working today with Blender with the accompanying web site which includes all of the projects and support files alongside videos, step-by-step screenshots of the trickier tutorials, as well as a direct links to official resources like the Blender download site and artist forums.

Product Details

ISBN-13: 9781138400672
Publisher: Taylor & Francis
Publication date: 07/27/2017
Pages: 416
Product dimensions: 7.38(w) x 9.69(h) x 0.00(d)

About the Author

Roland Hess is the leading expert on Blender. He is one of a handful of people who has been involved with Blender since its inception, and is a key voice in the community. Hess brings a unique perspective to Blender instruction that bridges the difficult gap between technical knowledge and artistic expression. Hess wrote Focal Press titles: Animating with Blender (2009) and Tradigital Blender (2011)

Table of Contents

Chapter 1 An Introduction to 3D; Chapter 2 Understanding Blender’s Interface; Chapter 3 Object and Animation Basics; Chapter 4 Modeling; Chapter 5 Lighting; Chapter 6 Character Creation; Chapter 7 Surfacing; Chapter 8 Sculpting; Chapter 9 Rigging; Chapter 10 Shapes and Morphing; Chapter 11 Character Animation; Chapter 12 Rendering; Chapter 13 Environmental Animation; Chapter 14 Video Compilation and Final Output;
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