Beginning WebGL for HTML5

Beginning WebGL for HTML5

by Brian Danchilla
Beginning WebGL for HTML5

Beginning WebGL for HTML5

by Brian Danchilla

Paperback(1st ed.)

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Overview

Beginning WebGL for HTML5 gets you rapidly up to speed with WebGL, a powerful new graphics language within the browser. You'll render realistic scenes with advanced lighting models, shadows, blending and textures. You'll also use mathematics to model fractals and particle systems. Going beyond that, Beginning WebGL for HTML5 presents advanced vertex and fragment shader usage for creating stunning, top-end results.

You'll benefit from using modern frameworks to rapidly develop complex scenes, and make use of many tools to help improve rendering performance and debugging. Beginning WebGL for HTML5 builds your critical WebGL development skills while being enjoyable at each step of the way.



• Quickly get up to speed with WebGL
• Render realistic scenes
• Work faster with frameworks
• Improve rendering performance


Product Details

ISBN-13: 9781430239963
Publisher: Apress
Publication date: 09/07/2012
Edition description: 1st ed.
Pages: 356
Product dimensions: 7.40(w) x 9.20(h) x 1.00(d)

About the Author

Brian Danchilla is a freelance PHP and Java developer and author. Danchilla is the coauthor of Pro PHP Programming, a contributing author to HTML 5 Games Most Wanted, and technical reviewer of HTML 5 Animation with JavaScript. He has worked with OpenGL for several years and has a passion for graphics, art and mathematics. WebGL is the great new cross platform, cross device way to program 3D graphics and so naturally, he has been drawn to it. His other interests include number theory and playing guitar.

Table of Contents

• Setting The Scene
• Shaders 101
• Textures and Lighting
• Increasing Realism
• Physics
• Fractals, Height Maps, and Particle Systems
• Three.js Framework
• Productivity Tools
• Debugging and Performance
• Effects, Tips and Tricks
• Afterword: The Future of WebGL
• Appendix A: Essential HTML5 and JavaScript
• Appendix B: Graphics Refresher
• Appendix C: WebGL Spec. Odds and Ends
• Appendix D: Additional Resources


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