Beginning Java ME Platform / Edition 1

Beginning Java ME Platform / Edition 1

by Ray Rischpater
ISBN-10:
1430210613
ISBN-13:
9781430210610
Pub. Date:
10/23/2008
Publisher:
Apress
ISBN-10:
1430210613
ISBN-13:
9781430210610
Pub. Date:
10/23/2008
Publisher:
Apress
Beginning Java ME Platform / Edition 1

Beginning Java ME Platform / Edition 1

by Ray Rischpater

Paperback

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Overview

Have you thought about building games for your cell phone or other wireless devices? Whether you are a first–time wireless Java developer or an experienced professional, Beginning Java™ ME Platform brings exciting wireless and mobile Java application development right to your door and device!

Beginning Java™ ME Platform empowers you with the flexibility and power to start building Java applications for your Java–enabled mobile device or cell phone. The book covers sound HTTPS support, user interface API enhancements, the Mobile Media API, the Game API, 3D graphics, Bluetooth, and more.

Furthermore, this book is easy to read and includes many practical, hands–on, and ready–to–use code examples.


Product Details

ISBN-13: 9781430210610
Publisher: Apress
Publication date: 10/23/2008
Series: Beginning Series: From Novice to Professional Series
Edition description: 1st ed.
Pages: 600
Product dimensions: 6.90(w) x 9.20(h) x 1.30(d)

About the Author

Ray Rischpater is a freelance consultant and author with over eight years of experience writing about and developing for handheld computing platforms. During this time, Ray has participated in the development of Internet technologies for J2ME, QUALCOMM BREW, Palm OS, Newton, and Magic Cap, and proprietary operating systems for vertical handheld computers. In addition, he's consulted during the development of websites for wireless devices using HTML and WAP. Ray is a senior software engineer at Rocket Mobile, Inc. and holds a bachelor's degree in pure mathematics from the University of California, Santa Cruz. He is the author of Wireless Web Development, Second Edition and Wireless Web Development with PHP and WAP.

Table of Contents

Getting Started.- Mapping the Java Jungle.- Shrinking Java to Fit.- Getting Started with the NetBeans IDE.- CLDC Development with MIDP.- Introducing MIDlets.- Building User Interfaces.- Storing Data Using the Record Store.- Accessing Files and Other Data.- Using the Java Mobile Game API.- CDC Development.- Introducing Xlets and the Personal Basis Profile.- Introducing Applets and the Advanced Graphics and User Interface.- Using Remote Method Invocation.- Communicating with the Rest of the World.- Accessing Remote Data on the Network.- Accessing Web Services.- Messaging with the Wireless Messaging API.- Other Java ME Interfaces.- Securing Java ME Applications.- Rendering Multimedia Content.- Finding Your Way.- Seeking a Common Platform.
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