Beginning iPhone Development with Swift: Exploring the iOS SDK / Edition 1 available in Paperback, eBook
![Beginning iPhone Development with Swift: Exploring the iOS SDK / Edition 1](http://img.images-bn.com/static/redesign/srcs/images/grey-box.png?v11.10.4)
Beginning iPhone Development with Swift: Exploring the iOS SDK / Edition 1
- ISBN-10:
- 1484204107
- ISBN-13:
- 9781484204108
- Pub. Date:
- 11/14/2014
- Publisher:
- Apress
![Beginning iPhone Development with Swift: Exploring the iOS SDK / Edition 1](http://img.images-bn.com/static/redesign/srcs/images/grey-box.png?v11.10.4)
Beginning iPhone Development with Swift: Exploring the iOS SDK / Edition 1
Buy New
$44.99Buy Used
$25.21![Powered by Textbook.com Logo](http://img.images-bn.com/static/redesign/srcs/images/PoweredByTB_Logo_2x.png)
-
$25.21
-
SHIP THIS ITEM
Temporarily Out of Stock Online
Please check back later for updated availability.
-
Overview
The team that brought you the bestselling Beginning iPhone Development, the book that taught the world how to program on the iPhone, is back again for Beginning iPhone Development with Swift. This definitive guide to the Swift programming language and the iOS 8 SDK, and the source code has been updated to reflect Xcode 6.3.1 and Swift 1.2.
There’s coverage of brand-new technologies, including Swift playgrounds, as well as significant updates to existing material. You'll have everything you need to create your very own apps for the latest iOS devices. Every single sample app in the book has been rebuilt from scratch using the latest Xcode and the latest 64-bit iOS 8-specific project templates, and designed to take advantage of the latest Xcode features.
Assuming little or no working knowledge of the new Swift programming language, and written in a friendly, easy-to-follow style, this book offers a complete soup-to-nuts course in iPhone, iPad, and iPod touch programming. The book starts with the basics, walking through the process of downloading and installing Xcode and the iOS 8 SDK, and then guides you though the creation of your first simple application.
From there, you’ll learn how to integrate all the interface elements iOS users have come to know and love, such as buttons, switches, pickers, toolbars, and sliders. You’ll master a variety of design patterns, from the simplest single view to complex hierarchical drill-downs. The art of table building will be demystified, and you’ll learn how to save your data using the iPhone file system. You’ll also learn how to save and retrieve your data using a variety of persistence techniques, including Core Data and SQLite. And there’s much more!
What you’ll learn
- Everything you need to know to develop your own bestselling iPhone and iPad apps
- Utilizing Swift playgrounds
- Best practices for optimizing your code and delivering great user experiences
- What data persistence is, and why it’s important
- Get started with building cool, crisp user interfaces
- How to display data in Table Views
- How to draw to the screen using Core Graphics
- How to use iOS sensor capabilities to map your world
- How to get your app to work with iCloud and more
Who this book is for
This book is for aspiring iPhone app developers, new to the Apple Swift programming language and/or the iOS SDK.
Table of Contents
1. Welcome to the Swift Jungle2. Appeasing the Tiki Gods
3. Handling Basic Interaction
4. More User Interface Fun
5. Rotation and Adaptive Layout
6. Multiview Applications
7. Tab Bars and Pickers
8. Introduction to Table Views
9. Navigation Controllers and Table Views
10. Collection Views
11. iPad Considerations
12. Application Settings and User Defaults
13. Basic Data Persistence
14. Hey! You! Get onto iCloud!
15. Grand Central Dispatch, Background Processing, and You
16. Core Graphics: Drawing with Quartz
17. Getting Started with Sprite Kit
18. Taps, Touches, and Gestures
19. Where Am I? Finding Your Way with Core Location and Map Kit
20. Whee! Gyro and Accelerometer!
21. The Camera and Photo Library
22. Application Localization
23. Appendix: A Swift Introduction to Swift
Product Details
ISBN-13: | 9781484204108 |
---|---|
Publisher: | Apress |
Publication date: | 11/14/2014 |
Edition description: | 2014 |
Pages: | 828 |
Product dimensions: | 7.40(w) x 9.20(h) x 5.80(d) |
About the Author
Fredrik Olsson has been using Cocoa since Mac OS X 10.1, and for iPhone since the unofficial toolchain. He has a long and varied career ranging from real-time assembly to enterprise Java with a passion for Objective-C for it's elegance, Cocoa frameworks for their clarity, and both for creating a greater whole than their parts. When away from a keyboard Fredrik has spoken at conferences and lead developer training.
Jack Nutting has been using Cocoa since the olden days, long before it was even called Cocoa. He has used Cocoa and its predecessors to develop software for a wide range of industries and applications, including gaming, graphic design, online digital distribution, telecommunications, finance, publishing, and travel. When he is not working on Mac or iOS projects, he is developing web applications with Ruby on Rails. Nutting is a passionate proponent of Objective-C and the Cocoa frameworks. At the drop of a hat, he will speak at length on the virtues of dynamic dispatch and run time class manipulations to anyone who will listen (and even to some who won t). Nutting is the primary author of Learn Cocoa on the Mac (Apress, 2010) and Beginning iPad Development for iPhone Developers (Apress, 2010). He blogs from time to time at Nuthole.com.
Dave Mark is a longtime Mac developer and author who has written a number of books on Mac and iOS development, including Beginning iPhone 4 Development (Apress, 2010), More iPhone 3 Development (Apress, 2010), Learn C on the Mac (Apress, 2008), The Macintosh Programming Primer series (Addison-Wesley, 1992), and Ultimate Mac Programming (Wiley, 1995). Dave loves the water and spends as much time as possible on it, in it, or near it. He lives with his wife and three children in Virginia.
Jeff LaMarche is a Mac and iOS developer with more than 20 years of programming experience. Jeff has written a number of iOS and Mac development books, including Beginning iPhone 3 Development (Apress, 2009), More iPhone 3 Development (Apress, 2010), and Learn Cocoa on the Mac (Apress, 2010). Jeff is a principal at MartianCraft, an iOS and Android development house. He has written about
Table of Contents
1. Welcome to the Swift Jungle2. Appeasing the Tiki Gods
3. Handling Basic Interaction
4. More User Interface Fun
5. Rotation and Adaptive Layout
6. Multiview Applications
7. Tab Bars and Pickers
8. Introduction to Table Views
9. Navigation Controllers and Table Views
10. Collection Views
11. iPad Considerations
12. Application Settings and User Defaults
13. Basic Data Persistence
14. Hey! You! Get onto iCloud!
15. Grand Central Dispatch, Background Processing, and You
16. Core Graphics: Drawing with Quartz
17. Getting Started with Sprite Kit
18. Taps, Touches, and Gestures
19. Where Am I? Finding Your Way with Core Location and Map Kit
20. Whee! Gyro and Accelerometer!
21. The Camera and Photo Library
22. Application Localization
23. Appendix: A Swift Introduction to Swift