This is a stand-alone novel with material enough for six... By the halfway point, it had blown my mind twice... an audacious, genre-bending whirlwind.” —New York Times
“It reads like Snow Crash had a dance-off with Gideon the Ninth, in a world where language isn't a virus from outer space, it's a goddamn alien invasion.” —Charles Stross
“Sparklepunk meets Snow Crash! One of those books that hits you with an amazing new idea every couple of pages, and it makes for a wild ride.” —Django Wexler
“A frenetic romp... a whole lot of fun... Glitter-bombed popcorn fiction at its finest.” —Kirkus STARRED REVIEW
“A roller coaster of weird in this wildly entertaining gonzo adventure... Readers will love it as much for the outlandish ideas as for the narrative complexity and sense of fun.” —Publishers Weekly
More praise for Scotto Moore:
“Scotto Moore understands a key truth about Ziggy Stardust: Rock and roll messiahs are really fucking scary.” —Kieron Gillen on Your Favorite Band Cannot Save You
“Absolutely stunning. A fast-paced, psychedelic blur of music, tech, and things way beyond either. I picked it up, and it simply would not let me go until the final page was read.” —Ramez Naam on Your Favorite Band Cannot Save You
“Moore writes with a playful jauntiness that buoys the growing darkness rather than undercutting it. His details about a certain subset of music nerds give the story some great texture... the ride is a fun one and the soundtrack is killer.” —Locus on Your Favorite Band Cannot Save You
“A wickedly clever amalgam of science fiction, horror, and contemporary music that makes one reconsider whether Ziggy Stardust’s arrival here on Earth might not, in fact, be such a good thing... I could have read Your Favorite Band Cannot Save You in one sitting, but I stretched it over two nights because I couldn’t bear for it to end... Buy this book.” —Elizabeth Hand in The Magazine of Fantasy & Science Fiction on Your Favorite Band Cannot Save You
“A lean, quick read with no fat. The clever, exciting story mixes weird fiction with an engaging and mysterious plot.” —Library Journal on Your Favorite Band Cannot Save You
11/01/2021
Moore's first full-length novel (after the novella Your Favorite Band Cannot Save You) is a fantasy set in modern-day Los Angeles, focusing on a Massively Multiplayer Online Role Playing Game that's has the potential to overpower and possibly destroy the physical world. Protagonist Isobel Bailie is the Queen of the Sparkle Dungeon, a role honed over years of play. She jumps at the chance to do user-testing for the game's next upgrade—until it turns out that it's Isobel who's being tested, to determine whether she can use her virtual powers to change the real world. It's a nightmare come true once she learns that others have already figured out how to use these powers for evil. Moore's novel ports the immersiveness of MMORPGs into reality through the power of language, while taking potshots at manipulative advertising, politicians who do very little while promising everything, and the titans of Silicon Valley who have more control over most people's lives than anyone likes to think. VERDICT The inventiveness and intensity of Moore's storytelling perfectly blends Douglas Adams's The Hitchhiker's Guide to the Galaxy and Neal Stephenson's Snow Crash. Readers who enjoy gaming will find the novel accessible and appealing.—Marlene Harris, Reading Reality, LLC, Duluth, GA
Justis Bolding narrates an irreverent and sparkly send-up of video games and the real world. Isobel Bailie, “Queen of the Sparkle Dungeon,” is about to embark on a new and unexpected adventure when her job and her hobby collide. Bolding perfectly captures Isobel’s quirky personality and snarky tone while also managing frenetic plot twists. Although Isobel’s character may not be like that of other pixie girls, Bolding keeps her grounded and believable. Where Bolding is somewhat less successful is in her portrayals of the secondary characters, but that’s understandable since the author doesn’t give them much attention. Happily, Bolding captures all the manic fun of Isobel herself. K.M.P. © AudioFile 2022, Portland, Maine
★ 2021-11-13
A champion virtual reality gamer gets tangled up in a real-life war between alien-powered magicians.
Isobel is the Queen of Sparkle Dungeon. The video game's best diva-caster—a player who uses her actual voice to sling spells—she wields the series' four most powerful artifacts. But when the Queen combines the artifacts' powers, she unwittingly rips a hole in the fabric of the game's spacetime. Still, nothing seems amiss when SparkleCo's ad agency reaches out to ask Isobel to test a new game. She is the Queen, after all, and no one can overtake her in the leaderboards. Working under the cover of a comprehensive nondisclosure agreement, Isobel learns that the ad agency is working on real-life magic: multilayered syllables that manipulate whomever hears them into feeling, thinking, or doing whatever the speaker wishes, thanks to the power of alien punctuation marks. Sparkle Dungeon's best diva-caster turns out to be a natural with these "power morphemes," but she begins to suspect that she isn't working for the good guys after meeting a few of the firm's other clients—including a Scientology-esque church and an "insidious" politician. Then there's her predecessor, Maddy, who left the ad agency after crafting her own set of morphemes and now wants to kidnap Isobel to work as part of her resistance movement. Maddy's explosive entrance cuts the novel's brake lines, pitching readers into a madcap adventure of magic and mayhem. Moore has produced a frenetic romp that makes up for its lack of depth with a whole lot of fun. Although Isobel never entirely comes together as a three-dimensional character, her funk-infused narration does a good job of fleshing out her supporting cast.
Glitter-bombed popcorn fiction at its finest.