Autodesk 3ds Max 2013 Bible

The most comprehensive e-book reference on Autodesk 3ds Max 2013!

Autodesk 3ds Max is used to create 80 percent of commercially available games and is also a key tool for visual effects artists and graphic designers in film and television. This convenient e-book covers the 2013 version in expanded detail, including 12 chapter-length quick-start projects and 39 additional chapters not found in the print version. Along with complete references detailing all Primitives, Modifiers, Materials, Maps, and Controllers, it covers advanced topics such as Patches, NURBS, Radiosity, Network Rendering, and MAXScript. It's the perfect resource for both novices and pros.

  • 3ds Max is the tool of choice for game developers as well as visual effects artists and graphic designers in the film and TV industries
  • This comprehensive e-book includes complete coverage of 3ds Max 2013, and is well suited for beginners and experts alike, as well as for educational markets teaching beginning to advanced courses using 3ds Max.
  • Features a complete reference for all Primitives, Modifiers, Materials, Maps, and Controllers
  • Covers Patches, NURBS, Radiosity, Network Rendering, MAXScript, and other advanced topics
  • Includes 12 chapter-length quick-start projects as well as 39 chapters not found in the print version, all packed with timesaving tips and expert advice
  • Third-party models and bonus tutorials are available on CD and can be obtained by readers by emailing a request to 3dsmax13cd@wiley.com

Autodesk 3ds Max 2013 Bible, Expanded Edition by veteran computer graphics author Kelly Murdock is the comprehensive e-book guide for every 3ds Max user.

"1112439711"
Autodesk 3ds Max 2013 Bible

The most comprehensive e-book reference on Autodesk 3ds Max 2013!

Autodesk 3ds Max is used to create 80 percent of commercially available games and is also a key tool for visual effects artists and graphic designers in film and television. This convenient e-book covers the 2013 version in expanded detail, including 12 chapter-length quick-start projects and 39 additional chapters not found in the print version. Along with complete references detailing all Primitives, Modifiers, Materials, Maps, and Controllers, it covers advanced topics such as Patches, NURBS, Radiosity, Network Rendering, and MAXScript. It's the perfect resource for both novices and pros.

  • 3ds Max is the tool of choice for game developers as well as visual effects artists and graphic designers in the film and TV industries
  • This comprehensive e-book includes complete coverage of 3ds Max 2013, and is well suited for beginners and experts alike, as well as for educational markets teaching beginning to advanced courses using 3ds Max.
  • Features a complete reference for all Primitives, Modifiers, Materials, Maps, and Controllers
  • Covers Patches, NURBS, Radiosity, Network Rendering, MAXScript, and other advanced topics
  • Includes 12 chapter-length quick-start projects as well as 39 chapters not found in the print version, all packed with timesaving tips and expert advice
  • Third-party models and bonus tutorials are available on CD and can be obtained by readers by emailing a request to 3dsmax13cd@wiley.com

Autodesk 3ds Max 2013 Bible, Expanded Edition by veteran computer graphics author Kelly Murdock is the comprehensive e-book guide for every 3ds Max user.

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Autodesk 3ds Max 2013 Bible

Autodesk 3ds Max 2013 Bible

by Kelly L. Murdock
Autodesk 3ds Max 2013 Bible

Autodesk 3ds Max 2013 Bible

by Kelly L. Murdock

eBookExpanded Edition (Expanded Edition)

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Overview

The most comprehensive e-book reference on Autodesk 3ds Max 2013!

Autodesk 3ds Max is used to create 80 percent of commercially available games and is also a key tool for visual effects artists and graphic designers in film and television. This convenient e-book covers the 2013 version in expanded detail, including 12 chapter-length quick-start projects and 39 additional chapters not found in the print version. Along with complete references detailing all Primitives, Modifiers, Materials, Maps, and Controllers, it covers advanced topics such as Patches, NURBS, Radiosity, Network Rendering, and MAXScript. It's the perfect resource for both novices and pros.

  • 3ds Max is the tool of choice for game developers as well as visual effects artists and graphic designers in the film and TV industries
  • This comprehensive e-book includes complete coverage of 3ds Max 2013, and is well suited for beginners and experts alike, as well as for educational markets teaching beginning to advanced courses using 3ds Max.
  • Features a complete reference for all Primitives, Modifiers, Materials, Maps, and Controllers
  • Covers Patches, NURBS, Radiosity, Network Rendering, MAXScript, and other advanced topics
  • Includes 12 chapter-length quick-start projects as well as 39 chapters not found in the print version, all packed with timesaving tips and expert advice
  • Third-party models and bonus tutorials are available on CD and can be obtained by readers by emailing a request to 3dsmax13cd@wiley.com

Autodesk 3ds Max 2013 Bible, Expanded Edition by veteran computer graphics author Kelly Murdock is the comprehensive e-book guide for every 3ds Max user.


Product Details

ISBN-13: 9781118394038
Publisher: Wiley
Publication date: 09/27/2012
Series: Bible
Sold by: JOHN WILEY & SONS
Format: eBook
Pages: 1746
File size: 113 MB
Note: This product may take a few minutes to download.

About the Author

Kelly L. Murdock has been writing computer books for many years. His credits include eleven editions of the bestselling 3ds Max Bible, five editions of Adobe Creative Suite Bible, Edgeloop Character Modeling For 3D Professionals Only, and many other books. He holds a degree in engineering with an emphasis on computer graphics.

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Table of Contents

About the Author  v

Preface   xxxv

Acknowledgments            xli

Part I: Getting Started with Autodesk 3ds Max 2013 1

Quick Start: Falling from a Tightrope          3

Chapter 1: Exploring the Interface           15

Chapter 2: Controlling the Viewports         39

Chapter 3: Working with Files           69

Part II: Manipulating Objects 87

Chapter 4: Creating and Editing Primitive Objects        89

Chapter 5: Selecting Objects and Using Layers         107

Chapter 6: Transforming Objects, Pivoting, Aligning, and Snapping      133

Chapter 7: Cloning Objects and Creating Object Arrays       163

Chapter 8: Grouping, Linking, and Parenting Objects        185

Part III: Modeling 3D Assets 195

Chapter 9: Introducing Subobjects and Modifiers and Using the Modifier Stack    197

Chapter 10: Drawing and Editing 2D Splines and Shapes      221

Chapter 11: Modeling with Polygons         255

Chapter 12: Using the Graphite Modeling Tools        289

Chapter 13: Working with Compound Objects          321

Part IV: Applying Materials and Textures 335

Chapter 14: Creating and Applying Standard Materials with the Slate Material Editor    337

Chapter 15: Adding Material Details with Maps        361

Chapter 16: Creating Compound Materials and Using Material Modifiers     381

Chapter 17: Unwrapping UVs          397

Part V: Working with Cameras, Lighting, and Rendering 423

Chapter 18: Configuring and Aiming Cameras         425

Chapter 19: Using Lights and Basic Lighting Techniques      441

Chapter 20: Rendering a Scene and Enabling Quicksilver      461

Chapter 21: Using Atmospheric and Render Effects         477

Chapter 22: Rendering with mental ray and iray        501

Chapter 23: Compositing with Render Elements and the Video Post Interface   521

Part VI: Animating Objects and Scenes 549

Chapter 24: Understanding Animation and Keyframes       551

Chapter 25: Animating with Constraints and Simple Controllers     575

Chapter 26: Using Animation Layers and Animation Modifiers     597

Chapter 27: Wiring Parameters            611

Chapter 28: Editing Animation Curves in the Track View      621

Part VII: Working with Characters 653

Chapter 29: Understanding Rigging, Kinematics, and Working with Bones    655

Chapter 30: Skinning Characters           675

Chapter 31: Animating Characters with CAT        693

Part VIII: Dynamic Animation 711

Chapter 32: Creating Particles            713

Chapter 33: Using Space Warps            737

Appendix A: What’s New with Autodesk 3ds Max 2013       759

Appendix B: What’s on the CD-ROM         763

Index     767

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