Table of Contents
About the Author v
Preface xxxv
Acknowledgments xli
Part I: Getting Started with Autodesk 3ds Max 2013 1
Quick Start: Falling from a Tightrope 3
Chapter 1: Exploring the Interface 15
Chapter 2: Controlling the Viewports 39
Chapter 3: Working with Files 69
Part II: Manipulating Objects 87
Chapter 4: Creating and Editing Primitive Objects 89
Chapter 5: Selecting Objects and Using Layers 107
Chapter 6: Transforming Objects, Pivoting, Aligning, and Snapping 133
Chapter 7: Cloning Objects and Creating Object Arrays 163
Chapter 8: Grouping, Linking, and Parenting Objects 185
Part III: Modeling 3D Assets 195
Chapter 9: Introducing Subobjects and Modifiers and Using the Modifier Stack 197
Chapter 10: Drawing and Editing 2D Splines and Shapes 221
Chapter 11: Modeling with Polygons 255
Chapter 12: Using the Graphite Modeling Tools 289
Chapter 13: Working with Compound Objects 321
Part IV: Applying Materials and Textures 335
Chapter 14: Creating and Applying Standard Materials with the Slate Material Editor 337
Chapter 15: Adding Material Details with Maps 361
Chapter 16: Creating Compound Materials and Using Material Modifiers 381
Chapter 17: Unwrapping UVs 397
Part V: Working with Cameras, Lighting, and Rendering 423
Chapter 18: Configuring and Aiming Cameras 425
Chapter 19: Using Lights and Basic Lighting Techniques 441
Chapter 20: Rendering a Scene and Enabling Quicksilver 461
Chapter 21: Using Atmospheric and Render Effects 477
Chapter 22: Rendering with mental ray and iray 501
Chapter 23: Compositing with Render Elements and the Video Post Interface 521
Part VI: Animating Objects and Scenes 549
Chapter 24: Understanding Animation and Keyframes 551
Chapter 25: Animating with Constraints and Simple Controllers 575
Chapter 26: Using Animation Layers and Animation Modifiers 597
Chapter 27: Wiring Parameters 611
Chapter 28: Editing Animation Curves in the Track View 621
Part VII: Working with Characters 653
Chapter 29: Understanding Rigging, Kinematics, and Working with Bones 655
Chapter 30: Skinning Characters 675
Chapter 31: Animating Characters with CAT 693
Part VIII: Dynamic Animation 711
Chapter 32: Creating Particles 713
Chapter 33: Using Space Warps 737
Appendix A: What’s New with Autodesk 3ds Max 2013 759
Appendix B: What’s on the CD-ROM 763
Index 767