Artificial Animals for Computer Animation: Biomechanics, Locomotion, Perception, and Behavior
After nearly half a century of research, the Holy Grail of the field of art- cial intelligence (AI) remains a comprehensive computational model capable of emulating the marvelous abilities of animals, including locomotion, p- ception, behavior, manipulation, learning, and cognition. The comprehensive modeling of higher animals –humans and other primates –remains elusive; However, the research documented in this monograph achieves nothing less than a functional computer model of certain species of lower animals that are by no means trivial in their complexity. Reported herein is the 1996 ACM Doctoral Dissertation Award winning work of Xiaoyuan Tu, which she carried out in the Department of Computer Science at the University of Toronto. Tu presents “artificial—shes”, a rema- able computational model of familiar marine animals in their natural habitat. Originally conceived in the context of computer graphics, Tu’s is to date the only PhD dissertation from this major subfield of computer science (and the only thesis from a Canadian university) to win the coveted ACM award.
"1111354062"
Artificial Animals for Computer Animation: Biomechanics, Locomotion, Perception, and Behavior
After nearly half a century of research, the Holy Grail of the field of art- cial intelligence (AI) remains a comprehensive computational model capable of emulating the marvelous abilities of animals, including locomotion, p- ception, behavior, manipulation, learning, and cognition. The comprehensive modeling of higher animals –humans and other primates –remains elusive; However, the research documented in this monograph achieves nothing less than a functional computer model of certain species of lower animals that are by no means trivial in their complexity. Reported herein is the 1996 ACM Doctoral Dissertation Award winning work of Xiaoyuan Tu, which she carried out in the Department of Computer Science at the University of Toronto. Tu presents “artificial—shes”, a rema- able computational model of familiar marine animals in their natural habitat. Originally conceived in the context of computer graphics, Tu’s is to date the only PhD dissertation from this major subfield of computer science (and the only thesis from a Canadian university) to win the coveted ACM award.
54.99 In Stock
Artificial Animals for Computer Animation: Biomechanics, Locomotion, Perception, and Behavior

Artificial Animals for Computer Animation: Biomechanics, Locomotion, Perception, and Behavior

by Xiaoyuan Tu
Artificial Animals for Computer Animation: Biomechanics, Locomotion, Perception, and Behavior

Artificial Animals for Computer Animation: Biomechanics, Locomotion, Perception, and Behavior

by Xiaoyuan Tu

Paperback(1999)

$54.99 
  • SHIP THIS ITEM
    Qualifies for Free Shipping
  • PICK UP IN STORE
    Check Availability at Nearby Stores

Related collections and offers


Overview

After nearly half a century of research, the Holy Grail of the field of art- cial intelligence (AI) remains a comprehensive computational model capable of emulating the marvelous abilities of animals, including locomotion, p- ception, behavior, manipulation, learning, and cognition. The comprehensive modeling of higher animals –humans and other primates –remains elusive; However, the research documented in this monograph achieves nothing less than a functional computer model of certain species of lower animals that are by no means trivial in their complexity. Reported herein is the 1996 ACM Doctoral Dissertation Award winning work of Xiaoyuan Tu, which she carried out in the Department of Computer Science at the University of Toronto. Tu presents “artificial—shes”, a rema- able computational model of familiar marine animals in their natural habitat. Originally conceived in the context of computer graphics, Tu’s is to date the only PhD dissertation from this major subfield of computer science (and the only thesis from a Canadian university) to win the coveted ACM award.

Product Details

ISBN-13: 9783540669395
Publisher: Springer Berlin Heidelberg
Publication date: 02/03/2000
Series: Lecture Notes in Computer Science , #1635
Edition description: 1999
Pages: 182
Product dimensions: 6.10(w) x 9.25(h) x (d)

Table of Contents

Background.- Functional Anatomy of an Artificial Fish.- Biomechanical Fish Model and Locomotion.- Modeling the Form and Appearance of Fishes.- Perception Modeling.- The Behavior System.- Modeling the Marine Environment.- The Graphical User Interface.- Animation Results.- Conclusion and Future Work.- Epilogue.
From the B&N Reads Blog

Customer Reviews