Artificers & Alchemy (Dungeons & Dragons): A Young Adventurer's Guide

Artificers & Alchemy (Dungeons & Dragons): A Young Adventurer's Guide

Artificers & Alchemy (Dungeons & Dragons): A Young Adventurer's Guide

Artificers & Alchemy (Dungeons & Dragons): A Young Adventurer's Guide

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Overview

An immersive, one-of-a-kind guide to the wondrous magical items and creatures of Dungeons & Dragons, the world’s most beloved tabletop role-playing game

Featuring amazing illustrations and expert insights, Artificers & Alchemy explores peculiar phenomena, sentient weapons, guardian gear, and the artificers who create these enchanted objects. If you’re eager to start your own D&D adventures, this guidebook provides the perfect starting point to creating worlds of fantasy and weaving an epic story all your own.

Product Details

ISBN-13: 9781984862211
Publisher: Clarkson Potter/Ten Speed
Publication date: 04/16/2024
Series: Dungeons & Dragons Young Adventurer's Guides
Sold by: Random House
Format: eBook
Pages: 112
Sales rank: 578,307
File size: 53 MB
Note: This product may take a few minutes to download.
Age Range: 8 - 12 Years

About the Author

Dungeons & Dragons launched the great tradition of roleplaying games in 1974 with an unprecedented mix of adventure and strategy, dice-rolling, and storytelling. Wizards of the Coast continues to honor that tradition, bringing to market a diverse range of D&D game and entertainment experiences and influencing numerous writers, directors, and game designers by tapping into an innate human need to gather with friends and tell an exciting story together.

Read an Excerpt

Introduction


Magic is an important part of any fantasy story. It creates colorful and exciting moments that can inspire us. Spells are a fantastic part of every caster’s toolkit, but unusual items or places imbued with magical power can be even more impressive. How are those enchanted objects created? What rare magic items, constructs, or other phenomena can be found in the worlds of Dungeons & Dragons?

This book will answer those questions and unlock a multitude of arcane secrets for you to explore. It’s a guide to the weird and wondrous ways that magic is used to transform the everyday into the extraordinary—wild weapons, exceptional equipment, and potent prosthetics as well as tremendous tomes, lavish locales, and curious constructs.

You can read this guide from beginning to end in one sitting, or open it up at any spot, be drawn in by the exciting illustrations, and let inspiration take you somewhere special. The more you read, the more ideas for mythic gear, infused instruments, and peculiar phenomena you’ll discover!

Will your adventurers be empowered by the strange sorcery they encounter, or will those powers be too much for them to handle? That’s up to you. The magic of Dungeons & Dragons begins here on the page, but where the fantastical story goes is only limited by your imagination.

Let’s make some magic!

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