Arcade Catastrophe
Arcadeland is full of magical secrets as well as fun and games in the second book in the Candy Shop War series, from the #1 New York Times bestselling author of the Beyonders and Fablehaven series.

Nate and his friends already know Mrs. White, the owner of the Sweet Tooth Ice Cream & Candy Shoppe, where the treats are magical in addition to delicious. And now they’re introduced to Mrs. White’s brother, Mr. White, who owns a local amusement center called Arcadeland. At Arcadeland, kids can play games and earn thousands of tickets that are redeemable for one of four kinds of stamps: jets, tanks, subs, and racecars. Could it be true that these stamps allow kids to fly through the air? Or breathe underwater? Or run faster than a car?

But Mr. White is hiding a secret: when all four stamp clubs are filled, he will be able to retrieve perhaps the most powerful talisman ever. For Nate and his friends, it will take more than candy to fight and win this war!
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Arcade Catastrophe
Arcadeland is full of magical secrets as well as fun and games in the second book in the Candy Shop War series, from the #1 New York Times bestselling author of the Beyonders and Fablehaven series.

Nate and his friends already know Mrs. White, the owner of the Sweet Tooth Ice Cream & Candy Shoppe, where the treats are magical in addition to delicious. And now they’re introduced to Mrs. White’s brother, Mr. White, who owns a local amusement center called Arcadeland. At Arcadeland, kids can play games and earn thousands of tickets that are redeemable for one of four kinds of stamps: jets, tanks, subs, and racecars. Could it be true that these stamps allow kids to fly through the air? Or breathe underwater? Or run faster than a car?

But Mr. White is hiding a secret: when all four stamp clubs are filled, he will be able to retrieve perhaps the most powerful talisman ever. For Nate and his friends, it will take more than candy to fight and win this war!
9.99 In Stock
Arcade Catastrophe

Arcade Catastrophe

by Brandon Mull
Arcade Catastrophe

Arcade Catastrophe

by Brandon Mull

Paperback(Reprint)

$9.99 
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Overview

Arcadeland is full of magical secrets as well as fun and games in the second book in the Candy Shop War series, from the #1 New York Times bestselling author of the Beyonders and Fablehaven series.

Nate and his friends already know Mrs. White, the owner of the Sweet Tooth Ice Cream & Candy Shoppe, where the treats are magical in addition to delicious. And now they’re introduced to Mrs. White’s brother, Mr. White, who owns a local amusement center called Arcadeland. At Arcadeland, kids can play games and earn thousands of tickets that are redeemable for one of four kinds of stamps: jets, tanks, subs, and racecars. Could it be true that these stamps allow kids to fly through the air? Or breathe underwater? Or run faster than a car?

But Mr. White is hiding a secret: when all four stamp clubs are filled, he will be able to retrieve perhaps the most powerful talisman ever. For Nate and his friends, it will take more than candy to fight and win this war!

Product Details

ISBN-13: 9781481411202
Publisher: Aladdin
Publication date: 06/10/2014
Series: The Candy Shop War , #2
Edition description: Reprint
Pages: 432
Sales rank: 110,120
Product dimensions: 5.10(w) x 7.40(h) x 1.20(d)
Lexile: 640L (what's this?)
Age Range: 8 - 12 Years

About the Author

About The Author
Brandon Mull is the author of the New York Times, USA TODAY, and Wall Street Journal bestselling Beyonders and Fablehaven series, as well as the bestselling Five Kingdoms, Candy Shop Wars, and Dragonwatch series. He resides in Utah, in a happy little valley near the mouth of a canyon. Brandon’s greatest regret is that he has but one life to give for Gondor.

Read an Excerpt

Roman shook his head. “I’m not supposed to go to Arcadeland again.”

“That’s why I came,” Marisa said. “I knew you’d think twice before coming back. I get that you’re not supposed to, but you have to do it. Trust me. It’s worth the risk.”

Roman heard the floor creak out in the hall. Chills raced through him. Marisa shot him a worried look. “Go,” he whispered urgently.

“Come to the arcade Saturday morning,” she whispered back, lunging toward the window. “Use any excuse. Just come.”

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