Approaches to Videogame Discourse: Lexis, Interaction, Textuality

Approaches to Videogame Discourse: Lexis, Interaction, Textuality

Approaches to Videogame Discourse: Lexis, Interaction, Textuality

Approaches to Videogame Discourse: Lexis, Interaction, Textuality

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Overview

The first significant collection of research in videogame linguistics, Approaches to Videogame Discourse features an international array of scholars in linguistics and communication studies exploring lexis, interaction and textuality in digital games.

In the first section, "Lexicology, Localisation and Variation," chapters cover productive processes surrounding gamer slang (ludolects), creativity and borrowing across languages, as well as industry-, genre-, game- and player-specific issues relating to localization, legal jargon and slang. "Player Interactions" moves on to examine communicative patterns between videogame players, focusing in particular on (un)collaborative language, functions and negotiations of impoliteness and issues of power in player discourse. In the final section, "Beyond the 'Text'," scholars grapple with issues of multimodality, paratextuality and transmediality in videogames in order to develop and enrich multimodal theory, drawing on key concepts from ludonarratology, language ideology, immersion and transmedia studies.

With implications for meaningful game design and communication theory, Approaches to Videogame Discourse examines in detail how video games function as means and objects of communication; how they give rise to new vocabularies, textual genres and discourse practices; and how they serve as rich vehicles of ideological signification and social engagement.


Product Details

ISBN-13: 9781501375446
Publisher: Bloomsbury Academic
Publication date: 01/28/2021
Pages: 336
Product dimensions: 6.00(w) x 9.00(h) x 0.69(d)

About the Author

Astrid Ensslin is Professor in Digital Humanities and Game Studies at the University of Alberta, Canada.
Isabel Balteiro is Senior Lecturer in English Linguistics at the University of Alicante, Spain.

Table of Contents

Acknowledgements
List of Tables
List of Contributors

Introduction
Locating Videogames in Medium-specific, Multilingual Discourse Analyses,

PART I. Lexicology, Localization, Variation
1. Videogames: A Lexical Approach,
2. Lexical and Morphological Devices in Gamer Language in Fora,
3. Phraseology and Lexico-grammatical Patterns in Two Emergent Paragame Genres: Videogame Tutorials and Walkthroughs,
4. Playing with the Language of the Future: the Localization of Science Fiction Terms in Videogames,
5. End-user Agreements in Videogames: Plain English at Work in an Ideal Setting,

PART II. Player Interactions: (Un)collaboration, (Im)politeness, Power
6. Bad Language and Bro-up Cooperation in Co-sit Gaming,
7. 'Shut the fuck up re! Plant the Bomb Fast!': Reconstructing language and identity in First Person Shooter Games,
8. 'I cut it and I ... well now what?': (Un)collaborative Language in Timed Puzzle Games,
9. 'Watch the Potty Mouth': Negotiating Impoliteness in Online Gaming,

PART III. Beyond the 'Text': Multimodality - Paratextuality - Transmediality
10. On the Procedural Mode,
11. The Player Experience of Bioshock: A Theory of Ludonarrative Relationships,
12. Language Ideologies in Videogame Discourse: Forms of sociophonetic Othering in Accented Character Speech, T
13. Playing it by the Book: Instructing and Constructing the Player in the Videogame Manual Paratext,

Afterword,

Bibliography
Index
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