Android Wireless Application Development (Developer's Library Series)

Android Wireless Application Development (Developer's Library Series)

Android Wireless Application Development (Developer's Library Series)

Android Wireless Application Development (Developer's Library Series)

eBook

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Overview

The start-to-finish guide to Android development–from concept to market!

 

Android Wireless Application Development combines all the reliable information, sample code, and best practices you need to build, distribute, and market successful Android mobile applications. Drawing on their extensive experience with mobile and wireless development, Shane Conder and Lauren Darcey cover everything you need to execute a successful Android project: from concept and design through coding, testing, packaging, and delivery.

 

Conder and Darcey explain how mobile development differs from conventional development, how Android differs from other mobile platforms, and how to take full advantage of Android’s unique features and capabilities. They present detailed, code-rich coverage of Android’s most important APIs, expert techniques for organizing development teams and managing Android projects, and dozens of time-saving tricks and pitfalls to avoid.

 

  • Master the latest Android development tools and Android SDK 1.5
  • Use the Eclipse Development Environment for Java to develop and debug Android applications
  • Design Android applications that are more efficient, reliable, and easier to use and offer better performance
  • Work with Android’s optional hardware-specific APIs
  • Use Android’s APIs for data, storage, networking, telephony, Location-Based Services (LBS), multimedia, and 3D graphics
  • Leverage advanced Android capabilities such as Notifications and Services
  • Ensure quality through solid test planning, efficient testing, and comprehensive defect tracking
  • Make more money from your Android applications

 

This book is an indispensable resource for every member of the Android development team: software developers with all levels of mobile experience, team leaders and project managers, testers and QA specialists, software architects, and even marketers.


Product Details

ISBN-13: 9780321619662
Publisher: Pearson Education
Publication date: 08/18/2009
Series: Developer's Library
Sold by: Barnes & Noble
Format: eBook
Pages: 600
File size: 24 MB
Note: This product may take a few minutes to download.
Age Range: 18 Years

About the Author

Shane Conder has extensive development experience and has focused his attention on mobile and embedded development for the past decade. He has designed and developed many commercial applications for BREW, J2ME, Palm,Windows Mobile, and Android. Shane has written extensively about the mobile industry and evaluated mobile development platforms on his tech blogs and is well known within the blogosphere. Shane received a B.S. degree in computer science from the University of California. A self-admitted gadget freak, Shane always has the latest phone or laptop. He can often be found fiddling with the latest new technologies, such as Amazon Web Services, Android, iPhone, Google App Engine, and other shiny, new technologies that activate the creative part of his brain. He also enjoys traveling the world with his geeky wife, even if she did make him dive with 4-meter-long great white sharks, and he almost got eaten by a lion in Kenya. He admits that it was his fault they got attacked by monkeys in Japan and that perhaps he should have written his own bio. (Author’s note:Wait, what?!)

 

Lauren Darcey is responsible for the technical leadership and direction of a small software company specializing in mobile technologies–Android being the most exciting and promising for the future.With almost two decades of experience in professional software production, Lauren is a recognized authority in enterprise architecture and the development of commercial-grade mobile applications. Lauren received a B.S. degree in computer science from the University of California, Santa Cruz. Lauren spends her copious free time traveling the world with her geeky mobileminded husband and is an avid nature photographer. Her work has been published in books and newspapers around the world. In South Africa, she dove with 4-meter-long great white sharks and got stuck between a herd of rampaging hippopotami and an irritated bull elephant. She’s been attacked by monkeys in Japan, gotten stuck in a ravine with two hungry lions in Kenya, gotten thirsty in Egypt, narrowly avoided a coup d’état in Thailand, and walked part of the Great Wall of China, where she took the photograph that graces the cover of this book.

Table of Contents

Introduction   

1) Introducing Android    

2) Your Android Development Environment

3) Writing Your First Android Application

4) Understanding the Anatomy of an Android

5) Managing Application Resources

6) Exploring User Interface Screen Elements

7) Designing Android User Interfaces with Layouts

8) Drawing and Working with Animation in Android

9) Using Android Data and Storage APIs

10) Using Android Networking APIs

11) Using Location-Based Services (LBS) APIs

12) Using Android Multimedia APIs

13) Using Android Telephony APIs

14) Using Android 3D Graphics with OpenGL ES

15) Using Android’s Optional Hardware APIs

16 ) Working with Notifications

17) Working with Services

18) The Mobile Software Development Process

19) Developing and Testing Bulletproof Android

20) Selling Your Android Application

 

A) The Android Emulator Quick-Start Guide

B) The Android DDMS Quick-Start Guide

C) The Android Debug Bridge Quick-Start Guide

D) The SQLite Quick-Start Guide

Index

 

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