Android Programming with Kotlin for Beginners: Build Android apps starting from zero programming experience with the new Kotlin programming language

Android Programming with Kotlin for Beginners: Build Android apps starting from zero programming experience with the new Kotlin programming language

by John Horton
Android Programming with Kotlin for Beginners: Build Android apps starting from zero programming experience with the new Kotlin programming language

Android Programming with Kotlin for Beginners: Build Android apps starting from zero programming experience with the new Kotlin programming language

by John Horton

eBook

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Overview

Build smart looking Kotlin apps with UI and functionality for the Android platform

Key Features



  • Start your Android programming career, or just have fun publishing apps on Google Play marketplace
  • The first-principle introduction to Kotlin through Android, to start building easy-to-use apps
  • Learn by example and build four real-world apps and dozens of mini-apps

Book Description



Android is the most popular mobile operating system in the world and Kotlin has been declared by Google as a first-class programming language to build Android apps. With the imminent arrival of the most anticipated Android update, Android 10 (Q), this book gets you started building apps compatible with the latest version of Android.



It adopts a project-style approach, where we focus on teaching the fundamentals of Android app development and the essentials of Kotlin by building three real-world apps and more than a dozen mini-apps. The book begins by giving you a strong grasp of how Kotlin and Android work together before gradually moving onto exploring the various Android APIs for building stunning apps for Android with ease. You will learn to make your apps more presentable using different layouts. You will dive deep into Kotlin programming concepts such as variables, functions, data structures, Object-Oriented code, and how to connect your Kotlin code to the UI. You will learn to add multilingual text so that your app is accessible to millions of more potential users. You will learn how animation, graphics, and sound effects work and are implemented in your Android app.



By the end of the book, you will have sound knowledge about significant Kotlin programming concepts and start building your own fully featured Android apps.

What you will learn



  • Learn how Kotlin and Android work together
  • Build a graphical drawing app using Object-Oriented Programming (OOP) principles
  • Build beautiful, practical layouts using ScrollView, RecyclerView, NavigationView, ViewPager and CardView
  • Write Kotlin code to manage an apps' data using different strategies including JSON and the built-in Android SQLite database
  • Add user interaction, data captures, sound, and animation to your apps
  • Implement dialog boxes to capture input from the user
  • Build a simple database app that sorts and stores the user's data

Who this book is for



This book is for people who are new to Kotlin, Android and want to develop Android apps.It also acts as a refresher for those who have some experience in programming with Android and Kotlin.


Product Details

ISBN-13: 9781789800883
Publisher: Packt Publishing
Publication date: 04/30/2019
Sold by: Barnes & Noble
Format: eBook
Pages: 698
File size: 19 MB
Note: This product may take a few minutes to download.

About the Author

John Horton is a programming and gaming enthusiast based in the UK. He has a passion for writing apps, games, books, and blog articles. He is the founder of Game Code School.

Table of Contents

Table of Contents
  1. Getting Started with Android and Kotlin
  2. Kotlin, XML, and the UI Designer
  3. Exploring Android Studio and the Project Structure
  4. Getting Started with Layouts and Material Design
  5. Beautiful Layouts with CardView and ScrollView
  6. The Android Lifecycle
  7. Kotlin Variables, Operators, and Expressions
  8. Kotlin Decisions and Loops
  9. Kotlin Functions
  10. Object-Oriented Programming
  11. Inheritance in Kotlin
  12. Connecting Our Kotlin to the UI and Nullability
  13. Bringing Android Widgets to Life
  14. Android Dialog Windows
  15. Handling Data and Generating Random Numbers
  16. Adapters and Recyclers
  17. Data Persistence and Sharing
  18. Localization
  19. Animations and Interpolations
  20. Drawing Graphics
  21. Threads and Starting the Live Drawing App
  22. Particle Systems and Handling Screen Touches
  23. Android Sound Effects and the Spinner Widget
  24. Design Patterns, Multiple Layouts, and Fragments
  25. Advanced UI with Paging and Swiping
  26. Advanced UI with Navigation Drawer and Fragment
  27. Android Databases
  28. A Quick Chat Before You Go
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