Android: Pocket Primer

Android: Pocket Primer

by Oswald Campesato
Android: Pocket Primer

Android: Pocket Primer

by Oswald Campesato

Paperback

$32.95 
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Overview

As part of the best selling Pocket Primer series, this book provides an overview of the major aspects and the source code to use the latest versions of Android. It has coverage of the fundamental aspects of Android that are illustrated via code samples for versions 4.x through 7.x and features the Google Pixel phone.

This Pocket Primer is primarily for self-directed learners who want to learn Android programming and it serves as a starting point for deeper exploration of its numerous applications. Companion disc (also available for downloading from the publisher) with source code, images, and appendices.

Features:

•Contains latest material on Android VR, graphics/animation, apps, and features the new Google Pixel phone
•Includes companion files with all of the source code, appendices, and images from the book
•Provides coverage of the fundamental aspects of Android that are illustrated via code samples for versions 4.x through 7.x

On the Companion Files:

• Source code samples
• All images from the text (including 4-color)
• Appendices (see Table of Contents)


Product Details

ISBN-13: 9781683920885
Publisher: Mercury Learning and Information
Publication date: 04/27/2017
Series: Pocket Primer
Pages: 250
Product dimensions: 5.90(w) x 8.90(h) x 0.80(d)

About the Author

Campesato Oswald :

Oswald Campesato (San Francisco, CA) is an adjunct instructor at UC-Santa Clara and specializes in Deep Learning, Java, Android, TensorFlow, and NLP. He is the author/co-author of over twenty-five books including TensorFlow 2 Pocket Primer, Python 3 for Machine Learning, and the NLP Using R Pocket Primer (all Mercury Learning and Information).

Table of Contents

1: A Quick Introduction to Android.
2: Design and UI Controls.
3: Additional UI Controls.
4: Graphics and Animation.
5: User Gestures.
6: Sensors and MultiMedia.
7: Data Storage and File I/O.
8: Services and Broadcast Receivers.
9: Android VR, TV, and Auto, and Things.
10: Functional Reactive Programming.
Appendices.
A. Threads and Networking
B. Performance and Debugging.
C. Miscellaneous.
Index.
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