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An Educator's Guide to STEAM: Engaging Students Using Real-World Problems
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An Educator's Guide to STEAM: Engaging Students Using Real-World Problems
eBook
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Overview
This practical book will help readers understand what STEAM is, how it differs from STEM, and how it can be used to engage students in K–8 classrooms. The authors present a conceptual model with recommendations and classroom examples illustrating various key aspects of STEAM teaching in action, including creating the correct teaching environment, integrating STEAM content, and supporting students as they develop STEAM-related skills. The model includes specific strategies such as problem-based learning, student choice, technology integration, and teacher facilitation. Each chapter incorporates elements of connected learning—a type of learning that draws on students’ interests that teachers can capitalize on when using STEAM to address real-world problems.Readers will find easy-to-understand examples of what STEAM education looks like in a variety of classrooms, and will hear from teachers, instructional coaches, principals, and administrators about what it takes to ensure that STEAM is a schoolwide success.
“Provides inspiration to sustain readers through this challenging work by emphasizing the rewards for both students and educators who engage in STEAM education.”
—From the Foreword by Deborah Hanuscin, Western Washington University
“This text will be appreciated by school and district staff interested in implementing STEAM education for students.”
—Kevin O’Gorman, chief academic officer, Berkeley County School District, SC
“This book will become a go-to for crafting meaningful STEAM learning experiences for students.”
—Nicole Beeman-Cadwallader, National Math and Science Initiative
Product Details
ISBN-13: | 9780807777879 |
---|---|
Publisher: | Teachers College Press |
Publication date: | 04/05/2019 |
Sold by: | Barnes & Noble |
Format: | eBook |
File size: | 4 MB |
About the Author
Table of Contents
Foreword Deborah Hanuscin ix
Acknowledgments xi
Introduction: Grounding Our STEAM Work 1
Our Entry into STEAM Education 1
An Example of STEAM in Action 2
The Purpose and Usefulness of this Book 5
The Organization of the Book 10
Part I Conceptualizing STEAM
1 Unpacking the Conceptual Model to Guide STEAM Teaching 13
STEAM: Understanding the Rising Trend 14
Exploring the STEAM Conceptual Model 17
Examining the STEAM Conceptual Model Across Grade Levels 26
Concluding Thoughts on the STEAM Conceptual Model 28
2 Visioning, Planning, and Supporting STEAM Instruction in Schools 29
Visioning STEAM 29
Understanding and Defining STEAM 30
Building a Foundation for STEAM 31
Visioning and Planning Across Grade Levels 38
Concluding Thoughts: Common Questions and Answers About Transitioning to STEAM Education 39
3 Making STEAM Relevant to Students 41
Exploring Ms. Andrus's Classroom 41
Designing a STEAM Unit Around Interests 42
Creating STEAM Problem Scenarios 47
Involving the Community: Broadening Participation Through Mentors and Experts 54
Making STEAM Relevant Across the Grade Levels 57
Concluding Thoughts on Making STEAM Relevant 58
Part II Developing STEAM Classrooms
4 Understanding THE Role OF Teaching Across the Disciplines in STEAM Teaching 61
Transdisciplinary Teaching and Learning 61
Transdisciplinary Teaching in Action 62
Connection to Components of the STEAM Conceptual Model 64
Authentic Discipline Integration 65
Connection to Authentic Tasks 71
A Pathway for Multiple Methods to Solve the Problem 73
Strategies to Support Transdisciplinary Teaching 75
Transdisciplinary Teaching Across the Grade Levels 76
Concluding Thoughts on Transdisciplinary Teaching 78
5 Valuing the A in STEAM 79
The Continuum of Arts Integration 80
The Value of Art in STEAM 81
Art as the Backbone of Problem Solving 82
Integration of Arts Across Grade Levels 87
Concluding Thoughts on the A in STEAM 89
Part III Making steam work
6 How to Assess STEAM Learning 93
A Different Approach to Assessment 93
Embedded Formative Assessment 94
Authentic Summative Assessments 100
Peer and Self-Assessment in STEAM 103
STEAM Assessments Across Grade Levels 105
Concluding Thoughts on STEAM Assessment 107
7 STEAM Across Different School Settings 109
Context One: A New STEAM School 110
Context Two: A Traditional Middle School 112
Context Three: An Existing School Transitioning to STEAM 114
The Key to STEAM Implementation: Remixing Education 116
Supporting STEAM Across Grade Levels 118
Concluding Thoughts on STEAM Implementation in Different Settings 119
8 Challenges to STEAM Instruction 121
The Nature of Challenges with STEAM Education 122
Solutions for STEAM Instructional Challenges 127
Concluding Thoughts on Challenges in STEAM 130
The Future of STEAM: A New Beginning for Educators? 131
Revisiting STEAM Versus STEM 131
Recognizing the Necessity of STEAM 131
Moving Forward with STEAM Education 132
Final Thoughts 134
References 135
Index 141
About the Authors 153
What People are Saying About This
“As a teacher, and now teacher educator, I understand the complexity of teaching and the difficulty of enacting change in one’s practice—such as shifting to STEAM teaching. The authors of this book do due diligence in unpacking this complexity and discussing specific barriers teachers and schools might face in this undertaking. More importantly, they provide inspiration to sustain readers through this challenging work by emphasizing the rewards for both students and educators who engage in STEAM education.” —From the Foreword by Deborah Hanuscin, Western Washington University
“The authors do a wonderful job of unraveling what STEAM actually is and what it is not. This text will be appreciated by school and district staff interested in implementing STEAM education for students. The book provides wonderful real-life examples of implementation strategies and clarification on the many misconceptions of STEAM instruction.”― Kevin O’Gorman, chief academic officer, Berkeley County School District, South Carolina
“An Educator's Guide to STEAM will become a go-to for crafting meaningful STEAM learning experiences for students. The STEAM conceptual model grounded in principles of Connected Learning is useful and approachable, all while tying back to research. Quigley and Herro thoughtfully address the need for district-level support and visioning for STEAM education, which is often forgotten. Among the greatest strengths of this guide are all of the examples from real classrooms and schools, across grade levels and school contexts.”—Nicole Beeman-Cadwallader, senior director of curriculum and design, National Math and Science Initiative