Aesthetics and Design for Game-based Learning / Edition 1

Aesthetics and Design for Game-based Learning / Edition 1

by Michele D. Dickey
ISBN-10:
0415720966
ISBN-13:
9780415720960
Pub. Date:
03/05/2015
Publisher:
Taylor & Francis
ISBN-10:
0415720966
ISBN-13:
9780415720960
Pub. Date:
03/05/2015
Publisher:
Taylor & Francis
Aesthetics and Design for Game-based Learning / Edition 1

Aesthetics and Design for Game-based Learning / Edition 1

by Michele D. Dickey
$64.95
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Overview

Aesthetics and Design for Game-based Learning provides learning designers with insight into how the different elements that comprise game aesthetics can inform the design of game-based learning. Regardless of the cognitive complexities involved, games are essentially entertainment media, and aesthetics play a large role in how they are experienced. Yet too often the role of aesthetics in the research about game-based learning has been relegated to a surface discussion of graphics or neglected altogether.

Aesthetics and Design for Game-based Learning begins by addressing the broad context of game aesthetics, then addresses specific elements with chapters focusing on:

  • player positioning
  • game mechanics
  • narrative design
  • environment design
  • character design.

Each chapter includes research and guidelines for design, and a conclusion addresses aesthetics in the research of game-based learning.


Product Details

ISBN-13: 9780415720960
Publisher: Taylor & Francis
Publication date: 03/05/2015
Series: Digital Games, Simulations, and Play in Learning
Edition description: New Edition
Pages: 174
Product dimensions: 6.00(w) x 9.00(h) x (d)

About the Author

Michele D. Dickey is a Professor of Instructional Design and Technology at Miami University of Ohio, USA. She is currently Program Coordinator for the graduate programs in Educational Technology and Instructional Design and Technology. In addition to research, she has also authored the 3D immersive game-based environment Murder on Grimm Isle.

Table of Contents

Series Editor Introduction

Acknowledgments

Chapter 1: Aesthetics, Experiences and Games

Chapter 2: Aesthetics and Game Genres

Chapter 3: Aesthetics and Player Perspective

Chapter 4: Aesthetics and Narrative Design

Chapter 5: Aesthetics and Character Design

Chapter 6: Aesthetics and Environment Design

Chapter 7: Aesthetics and Game Mechanics

Chapter 8: Aesthetics, Inquiry and Research

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