Table of Contents
Introduction 4
Theoretical Conventions 5
A Note on Units and Scale 6
Basing Units 7
Core Concepts 8
Sequence of Play 8
Types of Unit 9
Command and Control 13
Corps Commander 14
Phase 1 Command 15
Orders 15
Phase 2 Movement 16
Interaction Zone 17
Movement in Built Up Areas 17
Retrograde Movements 17
Terrain 18
Phase 3 Shooting 20
Infantry 20
Artillery 21
How to Read Dice Modifiers 21
Phase 4 Charges 23
Charge Basics 23
Phase 5 Combat 26
Multiple-Unit Combat 26
Change Facing in Combat 26
Combat Against an Infantry in a BUA 26
Combat Modifiers 28
Shooting and Combat Resolution 29
Unit Exhaustion 30
Extraordinary Resolutions 30
Definitions 30
Post-Resolution Combat Results 32
Unit Status 33
Victory 33
Advanced Rules 34
Archaic Command Structures 34
Detachments 34
Guard Units 35
Grand Batteries 36
Historical Corps Commanders Élan 36
Horse Artillery 37
Lancers 37
Limited Ammunition 37
Nationality Special Rules 38
Massive Numbers of Models 40
Partial Divisions 40
Scaling Down 41
Secret Deployment 42
Smoke and Fire 42
Very Large Divisions 42
Tournament and Casual Play 42
Army Building Engine 42
Scenarios 45
The Orders of Battle 45
Battle of Bumville 45
Eylau 48
Wagram 51
Waterloo 53
Scenario One Example 55
Appendix 61
Notes for a Tournament Game Master 61
A Final Note From the Author 63