A Wrinkle in Time: The Graphic Novel

A Wrinkle in Time: The Graphic Novel


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A graphic novel adaptation of Madeleine L'Engle's ground-breaking science fiction and fantasy classic, now a major motion picture.

“Know somebody who hasn't met Mrs Whatsit, Mrs Who or Mrs Which? Larson's colorful panels bring Madeleine L'Engle's brilliant time-travel favorite to life in an exciting new way. This is page-turning eye candy of the highest order.” —James Patterson

The world already knows Meg and Charles Wallace Murry, Calvin O'Keefe, and the three Mrs—Who, Whatsit, and Which—the memorable and wonderful characters who fight off a dark force and save our universe in the Newbery Award–winning classic A Wrinkle in Time.

But in 50 years of publication, the book has never been illustrated. In the graphic novel, Hope Larson takes the classic story to a new level with her vividly imagined interpretations of tessering and favorite characters, like the Happy Medium and Aunt Beast. Perfect for delighting old fans and winning over new ones, this graphic novel adaptation is a must-read.

A Wrinkle in Time by Madeleine L'Engle is now a major motion picture from Disney, directed by Ava DuVernay, starring Storm Reid, Oprah Winfrey, Reese Witherspoon and Mindy Kaling.

Praise for A Wrinkle in Time: The Graphic Novel:

“Know somebody who hasn't met Mrs Whatsit, Mrs Who or Mrs Which? Larson's colorful panels bring Madeleine L'Engle's brilliant time-travel favorite to life in an exciting new way. This is page-turning eye candy of the highest order.” —James Patterson

“This adaptation is fabulous for presenting a fresh vision to those familiar with the original, but it's so true to the story's soul that even those who've never read it will come away with a genuine understanding of L'Engle's ideas and heart.” —Booklist, starred review

“The memorable story of Meg Murry, Charles Wallace Murry, and Calvin O'Keefe's adventure across space and time is conveyed with all the intellectual and emotional impact of the original novel.” —BCCB

“Larson has remained true to the story, preserving the original chapter format and retaining L'Engle's voice. Black-and-white artwork is accented with blue, echoing the original cover color.” —School Library Journal

Books by Madeleine L'Engle

A Wrinkle in Time Quintet
A Wrinkle in Time
A Wind in the Door
A Swiftly Tilting Planet
Many Waters
An Acceptable Time

A Wrinkle in Time: The Graphic Novel by Madeleine L'Engle; adapted & illustrated by Hope Larson

Intergalactic P.S. 3 by Madeleine L'Engle; illustrated by Hope Larson: A standalone story set in the world of A Wrinkle in Time.

The Austin Family Chronicles
Meet the Austins (Volume 1)
The Moon by Night (Volume 2)
The Young Unicorns (Volume 3)
A Ring of Endless Light (Volume 4) A Newbery Honor book!
Troubling a Star (Volume 5)

The Polly O'Keefe books
The Arm of the Starfish
Dragons in the Waters
A House Like a Lotus

And Both Were Young


The Joys of Love

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Product Details

ISBN-13: 9781250056948
Publisher: Square Fish
Publication date: 03/31/2015
Series: Time Quintet Series
Edition description: Reissue
Pages: 416
Sales rank: 31,529
Product dimensions: 5.40(w) x 8.10(h) x 1.20(d)
Lexile: 740L (what's this?)
Age Range: 10 - 14 Years

About the Author

Madeleine L'Engle (1918-2007) was the author of many acclaimed books for children.
Hope Larson is the author of Salamander Dream, Gray Horses, Chiggers, and Mercury. She won a 2007 Eisner Award. She lives in Los Angeles, California.

Date of Birth:

January 12, 1918

Date of Death:

September 6, 2007

Place of Birth:

New York, NY

Place of Death:

Litchfield, CT


Smith College, 1941

Reading Group Guide

In the middle of a stormy night, a mysterious stranger shows up at the household of Meg Murry and her brother Charles Wallace with knowledge about disappearance of their father—the stranger explains that there is such a thing as a tesseract, a method of traveling through space and time. The two siblings are joined by Calvin O'Keefe, a popular boy with uncanny communication skills, and the three of them venture across the universe to confront a dark force called IT and save Mr. Murry.

This graphic novel was adapted from a classic prose novel. Adaptations are very common—many movies and plays were originally books. What is unique about adapting a book into a graphic novel? How is it similar to adapting a book into a play or movie?

Before they confront IT, Meg, Calvin and Charles Wallace are given gifts. Calvin's natural gift of communication is strengthened, Meg is given her faults, and Charles Wallace is given the resilience of his childhood. What gift do you think you would receive from Mrs. Whatsit?

IT argues that everyone is safer and happier because IT controls them—but obviously Camazotz is a very scary place. What do you think is the right balance between freedom and playing by the rules?

Meg, Charles Wallace and Calvin rely on instincts to make many of their decisions. What do you think of this strategy? Do you trust your own instincts?

Many graphic novels represent three dimensions on a piece of paper—but this one had to represent two, three, and more dimensions when the children traveled via tesseract. What did you think of the illustrations of these hard-to-imagine concepts?

Meg tells IT, "Like and equal are not the same thing at all!" Do you agree? How do the ideas of "like" and "equal" differ?

Meg, Charles Wallace and Calvin venture thousands of light years from home to find Mr. Murry, and Meg returns to Camazotz alone to save Charles Wallace. How far would you go to save a family member? What if you weren't sure you would succeed?

The Dark Thing is evil. Mrs. Which tells the children that some of the best fighters of evil have come from earth. They list great people throughout history: Jesus, da Vinci, Shakespeare, and more. Who would you add to their list? What makes you choose them?

Meg's advantage against IT is that she has love and IT does not. What types of love do you see in the novel? What strengths is Meg able to draw from loving and being loved?

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