A New Virtual Ethics: Interconnectedness and Interrelationality in Videogames
We are witnessing the collapse of the post-war consensus, the implosion of the caring society. In times of social, economic, and political insecurity, egotism can spread. Many popular videogames are designed following a logic of consumerist self-gratification and self-empowerment. Deeply political, videogames can contribute to the transformation of players into lacking members of our societies, causing a need for change in what game designers do and how and why they do it. Awareness of the socio-political and cultural contexts can be promoted using the reach of the mainstream videogame market for critical, active, and responsible participation.

This book focuses on the strongly developed need for individual liberation and self-realization in Western societies and how it manifests in the various dimensions of videogames. Videogames remind us that we can never be isolated in a universe defined by complexity and interlaced, dynamic systems. Connecting videogames and new Neo-Kantian virtual ethics builds upon notions of autonomous agency, mutual respect, and obligation. This addresses humans in their entirety as thinking, acting, and feeling responsible agents through engagement, immersion, and involvement.

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A New Virtual Ethics: Interconnectedness and Interrelationality in Videogames
We are witnessing the collapse of the post-war consensus, the implosion of the caring society. In times of social, economic, and political insecurity, egotism can spread. Many popular videogames are designed following a logic of consumerist self-gratification and self-empowerment. Deeply political, videogames can contribute to the transformation of players into lacking members of our societies, causing a need for change in what game designers do and how and why they do it. Awareness of the socio-political and cultural contexts can be promoted using the reach of the mainstream videogame market for critical, active, and responsible participation.

This book focuses on the strongly developed need for individual liberation and self-realization in Western societies and how it manifests in the various dimensions of videogames. Videogames remind us that we can never be isolated in a universe defined by complexity and interlaced, dynamic systems. Connecting videogames and new Neo-Kantian virtual ethics builds upon notions of autonomous agency, mutual respect, and obligation. This addresses humans in their entirety as thinking, acting, and feeling responsible agents through engagement, immersion, and involvement.

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A New Virtual Ethics: Interconnectedness and Interrelationality in Videogames

A New Virtual Ethics: Interconnectedness and Interrelationality in Videogames

by René Reinhold Schallegger
A New Virtual Ethics: Interconnectedness and Interrelationality in Videogames

A New Virtual Ethics: Interconnectedness and Interrelationality in Videogames

by René Reinhold Schallegger

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Overview

We are witnessing the collapse of the post-war consensus, the implosion of the caring society. In times of social, economic, and political insecurity, egotism can spread. Many popular videogames are designed following a logic of consumerist self-gratification and self-empowerment. Deeply political, videogames can contribute to the transformation of players into lacking members of our societies, causing a need for change in what game designers do and how and why they do it. Awareness of the socio-political and cultural contexts can be promoted using the reach of the mainstream videogame market for critical, active, and responsible participation.

This book focuses on the strongly developed need for individual liberation and self-realization in Western societies and how it manifests in the various dimensions of videogames. Videogames remind us that we can never be isolated in a universe defined by complexity and interlaced, dynamic systems. Connecting videogames and new Neo-Kantian virtual ethics builds upon notions of autonomous agency, mutual respect, and obligation. This addresses humans in their entirety as thinking, acting, and feeling responsible agents through engagement, immersion, and involvement.


Product Details

ISBN-13: 9781476691862
Publisher: McFarland & Company, Inc., Publishers
Publication date: 09/13/2024
Series: Studies in Gaming
Pages: 120
Product dimensions: 6.00(w) x 9.00(h) x 0.24(d)
Age Range: 18 Years

About the Author

René Reinhold Schallegger is an associated professor for British-, Canadian-, and game studies at the University of Klagenfurt (Austria). Series editor Matthew Wilhelm Kapell teaches American studies, anthropology, and writing at Pace University in New York.
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