A Canvas For Your Dots: 4" x 6" - Fun Game for Everyone
Fun, versatile pocket book for use when traveling with kids over age of 4.
Or ornery teenagers.
Having dinner.
Visiting friends.
Some notes for writing utensils:
- "Twistable' crayons do not work well with this paper, tested with 'Crayola' products
- Crayons work fine, tested with 'Crayola' products
- Markers work well, but they do 'bleed' unto the back side of the paper, tested with 'Sharpie' fine point markers
- No problem with pens and pencils
4" x 6" book
5 mm / shy of 1/4" thick
50 pages
- 'A Gift For You' page
- 1 page of 'Notes'
- 47 blank pages
- 1 page with 'A Canvas For Your' art
Encourage them to just create a game in which they all agree on the rules.
In a typical game of 'Dots', the goal is to complete more 'squares' than the other players. Completing a square means a line is drawn from the corner dots to another corner dot without crossing the 'white area'. Also, the 'square' that has been completed does not have any dots inside.
Each 'square' has 4 sides. When the last person to complete the 4th side, they put their
initial inside the box. These initials will be counted at the end of the game.
Each player can ONLY connect 2 dots directly to the left or right OR directly above or below.
No diagonal lines are allowed.
__ __ . .
|_y | m | . .
. . . . .
. . . . .
A typical game is played as follows (feel free to change the rules):
- choose the order of each player's turn
- during their turn, each player chooses 2 'dots' and draw a line from one to the other.
Remember only vertical or horizontal (up or down) direction and only the nearest dot.
- When the 'squares' have 3 sides connected, the player that connects the last 2 dots will put their initial in
the box. It is possible the 4th line will create 2 'squares' and the player can put their initials in 2 boxes.
- As the game proceeds, the 'squares' will begin to fill up with initials.
Remember, if you are placing the 3rd line on a 'square', you are allowing the next player to complete the 'square'.
- When the last 'square' is completed, and the player's initials written inside, tally each 'initial' and
the winner is the player with the most initials in the 'squares'.
I hope you find this pocket notebook helpful in those stressful situations.
"1145377940"
Or ornery teenagers.
Having dinner.
Visiting friends.
Some notes for writing utensils:
- "Twistable' crayons do not work well with this paper, tested with 'Crayola' products
- Crayons work fine, tested with 'Crayola' products
- Markers work well, but they do 'bleed' unto the back side of the paper, tested with 'Sharpie' fine point markers
- No problem with pens and pencils
4" x 6" book
5 mm / shy of 1/4" thick
50 pages
- 'A Gift For You' page
- 1 page of 'Notes'
- 47 blank pages
- 1 page with 'A Canvas For Your' art
Encourage them to just create a game in which they all agree on the rules.
In a typical game of 'Dots', the goal is to complete more 'squares' than the other players. Completing a square means a line is drawn from the corner dots to another corner dot without crossing the 'white area'. Also, the 'square' that has been completed does not have any dots inside.
Each 'square' has 4 sides. When the last person to complete the 4th side, they put their
initial inside the box. These initials will be counted at the end of the game.
Each player can ONLY connect 2 dots directly to the left or right OR directly above or below.
No diagonal lines are allowed.
__ __ . .
|_y | m | . .
. . . . .
. . . . .
A typical game is played as follows (feel free to change the rules):
- choose the order of each player's turn
- during their turn, each player chooses 2 'dots' and draw a line from one to the other.
Remember only vertical or horizontal (up or down) direction and only the nearest dot.
- When the 'squares' have 3 sides connected, the player that connects the last 2 dots will put their initial in
the box. It is possible the 4th line will create 2 'squares' and the player can put their initials in 2 boxes.
- As the game proceeds, the 'squares' will begin to fill up with initials.
Remember, if you are placing the 3rd line on a 'square', you are allowing the next player to complete the 'square'.
- When the last 'square' is completed, and the player's initials written inside, tally each 'initial' and
the winner is the player with the most initials in the 'squares'.
I hope you find this pocket notebook helpful in those stressful situations.
A Canvas For Your Dots: 4" x 6" - Fun Game for Everyone
Fun, versatile pocket book for use when traveling with kids over age of 4.
Or ornery teenagers.
Having dinner.
Visiting friends.
Some notes for writing utensils:
- "Twistable' crayons do not work well with this paper, tested with 'Crayola' products
- Crayons work fine, tested with 'Crayola' products
- Markers work well, but they do 'bleed' unto the back side of the paper, tested with 'Sharpie' fine point markers
- No problem with pens and pencils
4" x 6" book
5 mm / shy of 1/4" thick
50 pages
- 'A Gift For You' page
- 1 page of 'Notes'
- 47 blank pages
- 1 page with 'A Canvas For Your' art
Encourage them to just create a game in which they all agree on the rules.
In a typical game of 'Dots', the goal is to complete more 'squares' than the other players. Completing a square means a line is drawn from the corner dots to another corner dot without crossing the 'white area'. Also, the 'square' that has been completed does not have any dots inside.
Each 'square' has 4 sides. When the last person to complete the 4th side, they put their
initial inside the box. These initials will be counted at the end of the game.
Each player can ONLY connect 2 dots directly to the left or right OR directly above or below.
No diagonal lines are allowed.
__ __ . .
|_y | m | . .
. . . . .
. . . . .
A typical game is played as follows (feel free to change the rules):
- choose the order of each player's turn
- during their turn, each player chooses 2 'dots' and draw a line from one to the other.
Remember only vertical or horizontal (up or down) direction and only the nearest dot.
- When the 'squares' have 3 sides connected, the player that connects the last 2 dots will put their initial in
the box. It is possible the 4th line will create 2 'squares' and the player can put their initials in 2 boxes.
- As the game proceeds, the 'squares' will begin to fill up with initials.
Remember, if you are placing the 3rd line on a 'square', you are allowing the next player to complete the 'square'.
- When the last 'square' is completed, and the player's initials written inside, tally each 'initial' and
the winner is the player with the most initials in the 'squares'.
I hope you find this pocket notebook helpful in those stressful situations.
Or ornery teenagers.
Having dinner.
Visiting friends.
Some notes for writing utensils:
- "Twistable' crayons do not work well with this paper, tested with 'Crayola' products
- Crayons work fine, tested with 'Crayola' products
- Markers work well, but they do 'bleed' unto the back side of the paper, tested with 'Sharpie' fine point markers
- No problem with pens and pencils
4" x 6" book
5 mm / shy of 1/4" thick
50 pages
- 'A Gift For You' page
- 1 page of 'Notes'
- 47 blank pages
- 1 page with 'A Canvas For Your' art
Encourage them to just create a game in which they all agree on the rules.
In a typical game of 'Dots', the goal is to complete more 'squares' than the other players. Completing a square means a line is drawn from the corner dots to another corner dot without crossing the 'white area'. Also, the 'square' that has been completed does not have any dots inside.
Each 'square' has 4 sides. When the last person to complete the 4th side, they put their
initial inside the box. These initials will be counted at the end of the game.
Each player can ONLY connect 2 dots directly to the left or right OR directly above or below.
No diagonal lines are allowed.
__ __ . .
|_y | m | . .
. . . . .
. . . . .
A typical game is played as follows (feel free to change the rules):
- choose the order of each player's turn
- during their turn, each player chooses 2 'dots' and draw a line from one to the other.
Remember only vertical or horizontal (up or down) direction and only the nearest dot.
- When the 'squares' have 3 sides connected, the player that connects the last 2 dots will put their initial in
the box. It is possible the 4th line will create 2 'squares' and the player can put their initials in 2 boxes.
- As the game proceeds, the 'squares' will begin to fill up with initials.
Remember, if you are placing the 3rd line on a 'square', you are allowing the next player to complete the 'square'.
- When the last 'square' is completed, and the player's initials written inside, tally each 'initial' and
the winner is the player with the most initials in the 'squares'.
I hope you find this pocket notebook helpful in those stressful situations.
8.99
In Stock
5
1
A Canvas For Your Dots: 4" x 6" - Fun Game for Everyone
52A Canvas For Your Dots: 4" x 6" - Fun Game for Everyone
52Paperback(A Game to Play with Friends When Bored ed.)
$8.99
8.99
In Stock
Product Details
ISBN-13: | 9781962219044 |
---|---|
Publisher: | Gretchen Publishing |
Publication date: | 09/12/2023 |
Series: | A Canvas For , #4 |
Edition description: | A Game to Play with Friends When Bored ed. |
Pages: | 52 |
Product dimensions: | 4.00(w) x 6.00(h) x 0.14(d) |
About the Author
From the B&N Reads Blog