Table of Contents
1 Introduction 11
2 How to Use this Book 12
3 Backgammon Notation 14
4 General Principles 17
Counting Dice Combinations 17
Counting Dice Rolls 18
Counting Pips 20
Doubling 22
Taking a Double 23
Offering a Double 24
Too Good to Double 25
Beavers 26
5 The Opening 28
Problems 1-59 29
Solutions 49
6 Flexibility 65
Problems 60-84 66
Solutions 75
7 The Middle Game 82
Problems 85-162 84
Solutions 110
8 The 5-Point 131
Problems 163-172 132
Solutions 136
9 The Blitz 139
Problems 173-206 140
Solutions 152
10 One Man Back 161
Problems 207-216 162
Solutions 166
11 Holding Games 169
Problems 217-244 170
Solutions 180
12 Priming Games 188
Problems 245-267 189
Solutions 197
13 Connectivity 204
Problems 268-275 205
Solutions 208
14 Hit or Not? 211
Problems 276-283 212
Solutions 215
15 Breaking Anchor 217
Problems 284-287 218
Solutions 220
16 Crunch Positions 221
Problems 288-290 222
Solutions 223
17 Action Doubles 224
Problems 291-295 225
Solutions 227
18 Late Game Blitz 229
Problems 296-300 230
Solutions 232
19 Post-Blitz Turnaround Games 234
Problems 301-307 235
Solutions 238
20 Too Good to Double? 240
Problems 308-312 241
Solutions 243
21 Age-Point Games 245
Problems 313-335 246
Solutions 254
22 Back Games 260
Problems 336-368 262
Solutions 273
23 The Containment Game 283
Problems 369-384 284
Solutions 290
24 Post-Age-Point Games 295
Problems 385-418 296
Solutions 308
25 Playing for a Gammon 316
Problems 419-423 317
Solutions 319
26 Saving the Gammon 321
Problems 424-429 322
Solutions 324
27 Bearing Off Against Contact 326
Problems 430-450 327
Solutions 334
28 Various Endgames 340
Problems 451-459 341
Solutions 344
29 The Race 347
Problems 460-469 348
Solutions 352
30 The Bearoff 355
Problems 470-501 356
Solutions 367
31 Next Steps 377