10 PRINT CHR$(205.5+RND(1)); : GOTO 10
32810 PRINT CHR$(205.5+RND(1)); : GOTO 10
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Overview
This book takes a single line of code—the extremely concise BASIC program for the Commodore 64 inscribed in the title—and uses it as a lens through which to consider the phenomenon of creative computing and the way computer programs exist in culture. The authors of this collaboratively written book treat code not as merely functional but as a text—in the case of 10 PRINT, a text that appeared in many different printed sources—that yields a story about its making, its purpose, its assumptions, and more. They consider randomness and regularity in computing and art, the maze in culture, the popular BASIC programming language, and the highly influential Commodore 64 computer.
Product Details
ISBN-13: | 9780262304573 |
---|---|
Publisher: | MIT Press |
Publication date: | 11/23/2012 |
Series: | Software Studies |
Sold by: | Penguin Random House Publisher Services |
Format: | eBook |
Pages: | 328 |
File size: | 6 MB |
Age Range: | 18 Years |
About the Author
Patsy Baudoin works independently as a translator and developmental editor.
John Bell is Assistant Professor of Innovative Communication Design at the University of Maine.
Ian Bogost is Ivan Allen College Distinguished Chair in Media Studies and Professor of Interactive Computing at the Georgia Institute of Technology, a Founding Partner at Persuasive Games LLC, and the coauthor of Newsgames: Journalism at Play (MIT Press, 2010).
Jeremy Douglass is a postdoctoral researcher in software studies at the University of California, San Diego, in affiliation with Calit2.
Mark C. Marino is Professor of Writing at the University of Southern California, where he directs the Humanities and Critical Code Studies Lab. He is a coauthor of 10 PRINT CHR$(205.5+RND(1)); : GOTO 10 (MIT Press).
Michael Mateas is Associate Professor of Computer Science at the University of California, Santa Cruz
Casey Reas is Professor of Design Media Arts at UCLA and coauthor of Processing: A Programming Handbook for Visual Designers and Artists (MIT Press, 2007).
Mark Sample is Associate Professor of English at George Mason University.
Noah Vawter is a sound artist.
Table of Contents
5 Series Foreword ix
10 Introduction 1
15 Rem Variations in Basic 19
20 Mazes 31
25 Rem Ports to other Platforms 51
30 Regularity 63
35 Rem Variations in Processing 105
40 Randomness 119
45 Rem One-Liners 147
50 Basic 157
55 Rem a Port to the Atari VCS 195
60 The Commodore 64 209
65 Rem Maze Walker in Basic 243
70 Conclusion 261
75 End 269
80 Thanks 271
85 Works Cited 275
90 Variants of 10 Print 287
95 About the Authors 295
100 Index 299
What People are Saying About This
Well before the Web browser and even the desktop metaphor came to be, there was the blinking cursor of the command line. It sat in silence, submissively waiting for the incantations of the programmer. Until the C64–a VW Beetle equivalent in its affordability, reliability, and simplicity–only a precious few had access to the command line and the order and chaos it could produce. Through an investigation of one line of code, this book reveals what happened when the C64 opened coding up to 'test driving' hobbyists and began to reveal itself as a platform for true creativity.
10 Print is a creative adventure in reading source code as a technical object and cultural icon, as well as a window onto the ways in which technical and artistic practices mingle. Wildly imaginative and boldly collaborative, it sets a high bar for the emerging field of critical code studies. It celebrates the 'Maker' philosophy and the DIY spirit of home computing at its best. A romp, a scholarly exposition, and an experiment in writing in a collaborative authorial voice, it is a delight not to be missed.
This microscopically close reading of a one-line BASIC program opens to reveal, fractal-like, the breadth and depth of critical code studies. Taking what the authors refer to as a 'variorum approach' allows 10 PRINT to explore not just the multiple forms in which this line of code circulated, but the rich array of its cultural resonances and technological offspring. Blending ten scholarly voices in one coherent, collaborative text, 10 PRINT itself produces a new kind of code, a working system that points the way to one viable future for scholarship.
Kathleen Fitzpatrick, Director of Scholarly Communication, Modern Language Association
10 Print is a creative adventure in reading source code as a technical object and cultural icon, as well as a window onto the ways in which technical and artistic practices mingle. Wildly imaginative and boldly collaborative, it sets a high bar for the emerging field of critical code studies. It celebrates the 'Maker' philosophy and the DIY spirit of home computing at its best. A romp, a scholarly exposition, and an experiment in writing in a collaborative authorial voice, it is a delight not to be missed.
N. Katherine Hayles, author of How We Think: Digital Media and Contemporary Technogenesis; Professor of Literature, Duke UniversityTo see the world in a grain of sandor a slice of siliconhas always been the great hermeneutical project. Here we find that project disassembled and recompiled by Nick Montfort and his collaborators, who focus their diverse training and intellects on a single eponymous line of vintage computer code. The result, 10 PRINT, is an executable that is also an open source for a powerful new mode of collective and cooperative scholarship.
Matthew G. Kirschenbaum, University of Maryland; author of Mechanisms: New Media and the Forensic ImaginationWell before the Web browser and even the desktop metaphor came to be, there was the blinking cursor of the command line. It sat in silence, submissively waiting for the incantations of the programmer. Until the C64–a VW Beetle equivalent in its affordability, reliability, and simplicity–only a precious few had access to the command line and the order and chaos it could produce. Through an investigation of one line of code, this book reveals what happened when the C64 opened coding up to 'test driving' hobbyists and began to reveal itself as a platform for true creativity.
John Maeda, President, Rhode Island School of DesignThis microscopically close reading of a one-line BASIC program opens to reveal, fractal-like, the breadth and depth of critical code studies. Taking what the authors refer to as a 'variorum approach' allows 10 PRINT to explore not just the multiple forms in which this line of code circulated, but the rich array of its cultural resonances and technological offspring. Blending ten scholarly voices in one coherent, collaborative text, 10 PRINT itself produces a new kind of code, a working system that points the way to one viable future for scholarship.
Kathleen Fitzpatrick, Director of Scholarly Communication, Modern Language AssociationThis microscopically close reading of a one-line BASIC program opens to reveal, fractal-like, the breadth and depth of critical code studies. Taking what the authors refer to as a 'variorum approach' allows 10 PRINT to explore not just the multiple forms in which this line of code circulated, but the rich array of its cultural resonances and technological offspring. Blending ten scholarly voices in one coherent, collaborative text, 10 PRINT itself produces a new kind of code, a working system that points the way to one viable future for scholarship.
To see the world in a grain of sandor a slice of siliconhas always been the great hermeneutical project. Here we find that project disassembled and recompiled by Nick Montfort and his collaborators, who focus their diverse training and intellects on a single eponymous line of vintage computer code. The result, 10 PRINT, is an executable that is also an open source for a powerful new mode of collective and cooperative scholarship.