Gamestar Mechanic For Dummies

Gamestar Mechanic For Dummies

by Jacob Cordeiro
Gamestar Mechanic For Dummies

Gamestar Mechanic For Dummies

by Jacob Cordeiro

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Overview

Level up from gamer to creator with Gamestar Mechanic

Do you think you can design the ultimate video game? It's more than just flashy effects and cool graphics. Gamestar Mechanic helps you build the skills you need to become a master designer. Go on Quests, collect your Sprites and design your very own game that you can publish instantly and receive feedback from other users. You can also take an online game design course where an expert instructor is right there to help you. Gamestar Mechanic For Dummies will show you how to get the most out of the site and build your very best game. Author Jacob Cordeiro, author of Minecraft For Dummies and a former Gamestar Mechanic teacher, shows you all the tips and tricks and teaches you the principles behind your design.

  • Go through all of the phases of game design
  • Plan, design and build your own video game
  • Take a more active role in your gaming
  • Share your game with others and get feedback
  • Learn the principles of good game design

Gamestar Mechanic offers an online community for collaboration, support and sharing, and makes learning valuable skills feel like gameplay. Gamestar Mechanic For Dummies will help you get the most out of your game creation experience.


Product Details

ISBN-13: 9781118832127
Publisher: Wiley
Publication date: 05/27/2014
Series: For Dummies Books
Pages: 352
Product dimensions: 7.30(w) x 9.00(h) x 0.70(d)

About the Author

Jacob Cordeiro is a math and gaming enthusiast attending the Stanford Online High School. He was a panelist at the Games for Change conference in 2012, and taught classes in the Gamestar Mechanic platform in the same year. Jacob is the author of Minecraft For Dummies, Portable Edition.

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Table of Contents

Introduction 1

Part I: Introducing the Gamestar Mechanic World 5

Chapter 1: What Is Gamestar Mechanic? 7

Chapter 2: Getting Up and Running 17

Part II: Playing and Designing Games 41

Chapter 3: The Basics of Playing a Game 43

Chapter 4: Completing Quest Missions 55

Chapter 5: Designing and Publishing Your First Game 75

Chapter 6: Understanding Sprites 105

Part III: Participating in the Gamestar Community 143

Chapter 7: Reviewing Games 145

Chapter 8: Earning Ranks and Badges 157

Chapter 9: Meeting the Mechanics 171

Chapter 10: Making Yourself Known within the Community 181

Part IV: Designing Masterpieces 191

Chapter 11: Understanding What Makes a Good Game 193

Chapter 12: Designing and Redesigning Games 211

Chapter 13: Seeking True Mastery in Game Design 223

Part V: Going Deeper in the Gamestar World 245

Chapter 14: Examining Premium Content 247

Chapter 15: Entering Game Design Contests 261

Chapter 16: Teaching and Learning through Gamestar Mechanic 277

Part VI: The Part of Tens 299

Chapter 17: Ten Types of Gameplay 301

Chapter 18: Ten Pitfalls of Gamestar Mechanic Projects 309

Index 319

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