A Cultural History of Chess-Players: Minds, Machines, and Monsters

A Cultural History of Chess-Players: Minds, Machines, and Monsters

by John Sharples
A Cultural History of Chess-Players: Minds, Machines, and Monsters

A Cultural History of Chess-Players: Minds, Machines, and Monsters

by John Sharples

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Overview

This inquiry concerns the cultural history of the chess-player. It takes as its premise the idea that the chess-player has become a fragmented collection of images, underpinned by challenges to, and confirmations of, chess's status as an intellectually-superior and socially-useful game, particularly since the medieval period. Yet, the chess-player is an understudied figure. No previous work has shone a light on the chess-player itself. Increasingly, chess-histories have retreated into tidy consensus. This work aspires to a novel reading of the figure as both a flickering beacon of reason and a sign of monstrosity. To this end, this book, utilising a wide range of sources, including newspapers, periodicals, detective novels, science-fiction, and comic-books, is underpinned by the idea that the chess-player is a pluralistic subject used to articulate a number of anxieties pertaining to themes of mind, machine, and monster.

Product Details

ISBN-13: 9781526120557
Publisher: Manchester University Press
Publication date: 08/15/2017
Sold by: Barnes & Noble
Format: eBook
Pages: 232
File size: 448 KB

About the Author

John Sharples is an independent historian

Table of Contents

Introduction: 'Of magic look and meaning': themes concerning the cultural chess-player

Part I: Minds

1 Sinner, melancholic, and animal: three lives of the chess-player in medieval and early-modern literature

2 'A quiet game of chess?': respectability in urban and literary space

3 Elementary: the chess-player and literary-detective

Part II: Machines

4 Future shocks: IBM's Deep Blue and the Automaton Chess-Player, 1997-1769

5 A haunted mind: Kasparov and the machines

6 'Everything was black': locating monstrosity in representations of the Automaton Chess-Player

Part III: Monsters

7 Red, black, white, and blue: American monsters


8 Performance notes: absence and presence in Reykjavik, Iceland, 1972

9 Kapow!: the chess-player in comic-books, 1940-53

Epilogue: exploding heads and the death of the chess-player

Index
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