Game studies all over the place: Video games and gamer identities
This work is meant to describe what constitutes the videogame identity according to game studies: aesthetics, fictions, meaning-making, performance, transformation, etc. and thus the difficulty facing game studies as an open market of ideas and an academic "un-discipline". This inquiry leads the writer to the gamer's identity; the aficionado and the connoisseur of fictional worlds.
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Game studies all over the place: Video games and gamer identities
This work is meant to describe what constitutes the videogame identity according to game studies: aesthetics, fictions, meaning-making, performance, transformation, etc. and thus the difficulty facing game studies as an open market of ideas and an academic "un-discipline". This inquiry leads the writer to the gamer's identity; the aficionado and the connoisseur of fictional worlds.
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Game studies all over the place: Video games and gamer identities
98![Game studies all over the place: Video games and gamer identities](http://img.images-bn.com/static/redesign/srcs/images/grey-box.png?v11.12.6)
Game studies all over the place: Video games and gamer identities
98
4.99
In Stock
Product Details
ISBN-13: | 9788572168892 |
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Publisher: | EDUEL |
Publication date: | 06/01/2017 |
Sold by: | Bookwire |
Format: | eBook |
Pages: | 98 |
File size: | 1 MB |
Language: | Portuguese |
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