JANUARY 2011 - AudioFile
Mark Deakins returns to narrate the adventures that began in THE MAZE RUNNER. Thomas and his friends, the Gladers, are rescued from the Maze only to be put to another test by WICKED, the organization that now controls their lives. Deakins reads at a balanced pace that seems slightly off base for this high-action story. But by slowing the story down, he helps keep the action manageable as Dashner has created a dystopian world with a vocabulary of its own. The Gladers meet new friends and enemies on their quest, and Deakins shows his skill by providing each of the speakers with a distinctive accent. Listeners will be eagerly awaiting the conclusion to this trilogy. E.N. © AudioFile 2011, Portland, Maine
Publishers Weekly
Hundreds of pages into this sequel to The Maze Runner, one of the teen subjects of a survival experiment on postapocalypse Earth wonders aloud, "hat this is really all about." Readers may be asking that, too. In The Maze Runner, the teens, their memories erased, searched for a way out of a deadly maze; their escape, led by Thomas, was short-lived. As volume two opens, the boys learn they are infected with the "Flare," a virus that has killed millions and produced a population of nearly insane, disease-ravaged "cranks." New orders from WICKED, a coalition of surviving governments, have the boys marching across a wasteland toward a promised cure. Though some facts are teased out, the narrative bogs down under the weight of unanswered questions. What is the purpose of torturing these kids? How is making them into killers ensuring the survival of the world? Why would government leaders name themselves WICKED? Hopefully answers are forthcoming in volume three. In any case, fans who are already hooked will gobble this down, particularly those who don't mind anemic female characters and a high body count. Ages 12–up. (Oct.)
Kirkus Reviews
Thomas led the Gladers to safety in The Maze Runner (2009). But after just one night's rest, the survivors are told that a true haven is still a long way off.To reach it, they have to pass another trial: crossing an expanse of scorched earth while being pursued by the Cranks, humans infected by the Flare, a disease that inflicts madness. If they can just make it to the designated meeting point on time (and alive), they will be met by a rescue team from the shadowy organization behind these trials, receive the cure to the pandemic and never have to face danger again. Constantly on the run and threatened, the Gladers struggle to win. Thomas tries to protect his friends while searching for Teresa, the lone girl from the Glade, and grappling with elusive returning memories. Taut and bleak, continually intriguing and surprising, this is a solid sequel that keeps both Thomas and readers wondering what is really going on. Hooked readers will hope they won't have to wait long for the answers that have been promised in the next installment. (Science fiction/thriller. 12 & up)