Starting with the beginnings in the mid 1980s and the basic foundations from the field of mechanics, the reader is gradually introduced to the subject. The text draws on a number of related fields such as computer graphics, algorithmics, computational geometry, simulation, modeling, animation, visualization, and virtual reality. The MIRACloth system, developed by the authors, is used as a case study for the results and techniques discussed. The book comes with a CD-ROM featuring dynamic demonstrations of 3D clothes and fashion shows. This is an indispensable text for anybody who wants an intelligent and readable book on virtual clothing.
Starting with the beginnings in the mid 1980s and the basic foundations from the field of mechanics, the reader is gradually introduced to the subject. The text draws on a number of related fields such as computer graphics, algorithmics, computational geometry, simulation, modeling, animation, visualization, and virtual reality. The MIRACloth system, developed by the authors, is used as a case study for the results and techniques discussed. The book comes with a CD-ROM featuring dynamic demonstrations of 3D clothes and fashion shows. This is an indispensable text for anybody who wants an intelligent and readable book on virtual clothing.
![Virtual Clothing: Theory and Practice](http://vs-images.bn-web.com/static/redesign/srcs/images/grey-box.png?v11.10.2)
Virtual Clothing: Theory and Practice
283![Virtual Clothing: Theory and Practice](http://vs-images.bn-web.com/static/redesign/srcs/images/grey-box.png?v11.10.2)
Virtual Clothing: Theory and Practice
283Paperback(Softcover reprint of the original 1st ed. 2000)
Product Details
ISBN-13: | 9783642631894 |
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Publisher: | Springer Berlin Heidelberg |
Publication date: | 11/01/2012 |
Edition description: | Softcover reprint of the original 1st ed. 2000 |
Pages: | 283 |
Product dimensions: | 7.99(w) x 10.00(h) x 0.03(d) |