Creating 3D Game Art for the iPhone with Unity: Featuring modo and Blender pipelines

Creating 3D Game Art for the iPhone with Unity: Featuring modo and Blender pipelines

by Wes McDermott
Creating 3D Game Art for the iPhone with Unity: Featuring modo and Blender pipelines

Creating 3D Game Art for the iPhone with Unity: Featuring modo and Blender pipelines

by Wes McDermott

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Overview

Revolutionize your iPhone and iPad game development with Unity iOS, a fully integrated professional application and powerful game engine, which is quickly becoming the best solution for creating visually stunning games for Apple's iDevices easier, and more fun for artists. From concept to completion you'll learn to create and animate using modo and Blender as well as creating a full level utilizing the powerful toolset in Unity iOS as it specifically relates to iPhone and iPad game development.

Follow the creation of "Tater," a character from the author's personal game project "Dead Bang," as he's used to explain vital aspects of game development and content creation for the iOS platform. Creating 3D Game Art for the iPhone focuses on the key principles of game design and development by covering in-depth, the iDevice hardware in conjunction with Unity iOS and how it relates to creating optimized game assets for the iDevices.

Featuring Luxology's artist-friendly modo, and Blender, the free open-source 3D app, along side Unity iOS, optimize your game assets for the latest iDevices including iPhone 3GS, iPhone 4, iPad and the iPod Touch. Learn to model characters and environment assets, texture, animate skinned characters and apply advanced lightmapping techniques using Beast in Unity iOS.

In a clear, motivating, and entertaining style, Wes McDermott offers captivating 3D imagery, real-world observation, and valuable tips and tricks all in one place - this book is an invaluable resource for any digital artist working to create games for the iPhone and iPad using Unity iOS.


Product Details

ISBN-13: 9780240815633
Publisher: Taylor & Francis
Publication date: 10/12/2010
Pages: 272
Product dimensions: 7.40(w) x 9.60(h) x 0.80(d)
Language: Portuguese

About the Author

By Wes McDermott, Wes has been a professional 3D artist for 10 years, working in video production and print design. For the past six years, Wes has been the Multi-Media Developer for UPS Airlines at the Flight Training Center. He creates various 3D elements for video and interactive online training. Published in HDRI 3D magazine and a featured artist at Luxology.com, Wes has participated in beta tests for both Luxology and Autodesk, leading 3D software companies.

Table of Contents

Acknowledgments, Prologue: Thump’n Noggins, Chapter 1: Getting to Know the iDevice Hardware and Unity iOS, Chapter 2: Creating Game Objects Using modo, Chapter 3: Understanding Textures and UV Maps, Chapter 4: Creating Game Objects Using modo, Chapter 5: Animation Using Blender, Chapter 6: Animation Using Blender, Chapter 7: Animation Using Blender, Chapter 8: Creating Lightmaps Using Beast, Chapter 9: Working with Game Assets in Unity iOS, Bonus Resources, Creating Tater’s Training Trash Yard, Index
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