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Title: Independent Animation: Developing, Producing and Distributing Your Animated Films, Author: Ben Mitchell
Title: Physically Based Rendering, fourth edition: From Theory to Implementation, Author: Matt Pharr
Title: Image and Video Color Editing, Author: Shiguang Liu
Title: Computer Graphics Through OpenGL®: From Theory to Experiments, Author: Sumanta Guha
Title: Normalization Techniques in Deep Learning, Author: Lei Huang
Title: Composition for the 21st ½ century, Vol 2: Characters in Animation, Author: Thomas Paul Thesen
Title: Composition for the 21st ½ century, Vol 1: Image-making for Animation / Edition 1, Author: Thomas Paul Thesen
Title: Developing Graphics Frameworks with Java and OpenGL, Author: Lee Stemkoski
Title: Quests: Design, Theory, and History in Games and Narratives, Author: Jeff Howard
Title: Multimedia Computing Systems and Virtual Reality, Author: Rajeev Tiwari
Title: 3D Mesh Processing and Character Animation: With Examples Using OpenGL, OpenMesh and Assimp, Author: Ramakrishnan Mukundan
Title: Real Time Visual Effects for the Technical Artist, Author: Chris Roda
Title: Low-Power Computer Vision: Improve the Efficiency of Artificial Intelligence, Author: George K. Thiruvathukal
Title: One-Week Dungeons: Diaries of a Seven-Day Roguelike Challenge, Author: David L. Craddock
Title: Intelligent System Algorithms and Applications in Science and Technology, Author: Sunil Pathak
Title: Hard X-Ray Imaging of Solar Flares, Author: Michele Piana
Title: Rethinking Virtual Places, Author: Erik M. Champion
Title: Object Oriented Data Analysis, Author: J. S. Marron
Title: The Power of Geometric Algebra Computing: For Engineering and Quantum Computing, Author: Dietmar Hildenbrand

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