How to Defend Your Lair
Defend yourself and protect your assets in a lair that feels as real and alive as your monsters with advice from Keith Ammann, author of The Monsters Know What They’re Doing: Combat Tactics for Dungeon Masters.

The world is a dangerous place—especially when you’re up to no good. Whether you’re a rampaging monster, a calculating mastermind, or the current possessor of the Golden MacGuffin, someone’s going to come at you. Probably more than one someone. You can’t know when, but you can choose where. You need to be ready.

You need a lair.

In How to Defend Your Lair, gamemaster Keith Ammann pulls back the curtain on an underrated but crucial part of any tabletop roleplaying game: the theater of battle. Say goodbye to encounters in randomly generated dungeons and hello to a game in which where the fight takes place is just as important as who is doing the fighting.

This book teaches you how to use real-world principles of building security and area defense to create strongholds infused with flavor, informed by narrative, and complex enough to force your players to think strategically. You’ll look at the strengths and weaknesses of both defenders and potential attackers, creating spaces that are strong enough to keep out ordinary intruders...and to provide thrilling challenges to extraordinary ones.

Including more than a dozen fleshed-out sample strongholds, How to Defend Your Lair is a crucial resource for any RPG gamemaster who wants to push players to think about how to solve problems before running at them head-on.
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How to Defend Your Lair
Defend yourself and protect your assets in a lair that feels as real and alive as your monsters with advice from Keith Ammann, author of The Monsters Know What They’re Doing: Combat Tactics for Dungeon Masters.

The world is a dangerous place—especially when you’re up to no good. Whether you’re a rampaging monster, a calculating mastermind, or the current possessor of the Golden MacGuffin, someone’s going to come at you. Probably more than one someone. You can’t know when, but you can choose where. You need to be ready.

You need a lair.

In How to Defend Your Lair, gamemaster Keith Ammann pulls back the curtain on an underrated but crucial part of any tabletop roleplaying game: the theater of battle. Say goodbye to encounters in randomly generated dungeons and hello to a game in which where the fight takes place is just as important as who is doing the fighting.

This book teaches you how to use real-world principles of building security and area defense to create strongholds infused with flavor, informed by narrative, and complex enough to force your players to think strategically. You’ll look at the strengths and weaknesses of both defenders and potential attackers, creating spaces that are strong enough to keep out ordinary intruders...and to provide thrilling challenges to extraordinary ones.

Including more than a dozen fleshed-out sample strongholds, How to Defend Your Lair is a crucial resource for any RPG gamemaster who wants to push players to think about how to solve problems before running at them head-on.
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How to Defend Your Lair

How to Defend Your Lair

How to Defend Your Lair

How to Defend Your Lair

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Overview

Defend yourself and protect your assets in a lair that feels as real and alive as your monsters with advice from Keith Ammann, author of The Monsters Know What They’re Doing: Combat Tactics for Dungeon Masters.

The world is a dangerous place—especially when you’re up to no good. Whether you’re a rampaging monster, a calculating mastermind, or the current possessor of the Golden MacGuffin, someone’s going to come at you. Probably more than one someone. You can’t know when, but you can choose where. You need to be ready.

You need a lair.

In How to Defend Your Lair, gamemaster Keith Ammann pulls back the curtain on an underrated but crucial part of any tabletop roleplaying game: the theater of battle. Say goodbye to encounters in randomly generated dungeons and hello to a game in which where the fight takes place is just as important as who is doing the fighting.

This book teaches you how to use real-world principles of building security and area defense to create strongholds infused with flavor, informed by narrative, and complex enough to force your players to think strategically. You’ll look at the strengths and weaknesses of both defenders and potential attackers, creating spaces that are strong enough to keep out ordinary intruders...and to provide thrilling challenges to extraordinary ones.

Including more than a dozen fleshed-out sample strongholds, How to Defend Your Lair is a crucial resource for any RPG gamemaster who wants to push players to think about how to solve problems before running at them head-on.

Product Details

ISBN-13: 9781797148786
Publisher: Simon & Schuster Audio
Publication date: 11/29/2022
Series: The Monsters Know What They're Doing Series , #4
Product dimensions: 6.00(w) x 1.50(h) x 5.00(d)

About the Author

Keith Ammann has been a Dungeons & Dragons player and DM for more than thirty years. He has been writing his fifth edition D&D–focused blog The Monsters Know What They’re Doing since 2016. He lives in Chicago.

Jonathan Davis's credits include numerous regional theatre performances as well as the New York productions of Three Sisters and Final Passages. Jonathan has also read several Star Wars titles for both Random House Audio and Listening Library.

Table of Contents

Introduction xi

Chapter 1 Principles of defense 1

Assets 2

Detection, Deterrence, and Response 13

Concentric Defense 25

Weak Points 26

Castles 31

Chapter 2 Terrain 43

Grassland/Hill 43

Urban 44

Coastal 46

Forest 47

Desert 49

Swamp 50

Mountain 51

Arctic 53

Underground 55

Underwater 58

Chapter 3 Defensive Magic 65

Detection Spells 69

Deterrence Spells 70

Response Spells 74

Chapter 4 Humanoid (And Nonhumanoid) Resources 81

Chapter 5 Budgeting 89

Chapter 6 Battle Strategy 95

The Lay of the Land 97

Perimeter Defense 100

Reconnaissance and Security 101

Visibility 104

"Plan B" 106

Avoiding the Wood Chipper 108

Chapter 7 Taking Prisoners 111

Approaching an Interrogation Subject 113

Asking Questions 119

Chapter 8 Sixteen Lairs 121

Grung Village 122

Wererat Nest 128

Wizards Tower 136

Thieves' Den 149

Unicorn Grove 157

Vampire Mansion 163

Hag Coven Cottage 175

Green Dragon Lair 187

Drow Compound 196

Aboleth Grotto 208

Esoteric Society Meetinghouse 214

Grandmother Hag Dwelling 225

Fey Court 235

Genie's Palace 250

Blue Dragon Lair 263

Lich's Crypt 274

Appendix A Magic Items 293

Appendix B Stat Blocks 299

Cartograhpers 331

Acknowledgments 333

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